sku-pg
Version:
Skulpt is a Javascript implementation of Python 2.x. Python that runs in your browser!
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HTML
<html>
<!--
Copyright 2008 The Closure Library Authors. All Rights Reserved.
Use of this source code is governed by the Apache License, Version 2.0.
See the COPYING file for details.
-->
<!--
Author: arv@google.com (Erik Arvidsson)
Author: steineldar@google.com (Stein Eldar Johnsen)
-->
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Closure Unit Tests - goog.fx</title>
<script src="../../base.js"></script>
<script>
goog.require('goog.Timer');
goog.require('goog.fx.Animation');
goog.require('goog.fx.anim');
goog.require('goog.object');
goog.require('goog.testing.MockClock');
goog.require('goog.testing.PropertyReplacer');
goog.require('goog.testing.jsunit');
goog.require('goog.testing.recordFunction');
goog.require('goog.userAgent');
</script>
<style>
</style>
</head>
<body>
<script>
var clock, replacer;
function setUpPage() {
clock = new goog.testing.MockClock(true);
}
function tearDownPage() {
clock.dispose();
}
function setUp() {
replacer = new goog.testing.PropertyReplacer();
}
function tearDown() {
replacer.reset();
goog.fx.anim.tearDown();
}
function testDelayWithMocks() {
goog.fx.anim.setAnimationWindow(null);
registerAndUnregisterAnimationWithMocks(goog.async.Delay);
}
function testAnimationDelayWithMocks() {
goog.fx.anim.setAnimationWindow(window);
registerAndUnregisterAnimationWithMocks(goog.async.AnimationDelay);
}
/**
* @param {!Function} delayType The constructor for Delay or AnimationDelay.
* The methods will be mocked out.
*/
function registerAndUnregisterAnimationWithMocks(delayType) {
var timerCount = 0;
replacer.set(delayType.prototype, 'start', function() {
timerCount++;
});
replacer.set(delayType.prototype, 'stop', function() {
timerCount--;
});
replacer.set(delayType.prototype, 'isActive', function() {
return timerCount > 0;
});
var forbiddenDelayType = delayType == goog.async.AnimationDelay ?
goog.async.Delay : goog.async.AnimationDelay;
replacer.set(forbiddenDelayType.prototype,
'start', goog.functions.error());
replacer.set(forbiddenDelayType.prototype,
'stop', goog.functions.error());
replacer.set(forbiddenDelayType.prototype,
'isActive', goog.functions.error());
var anim = new goog.fx.Animation([0], [1], 1000);
var anim2 = new goog.fx.Animation([0], [1], 1000);
goog.fx.anim.registerAnimation(anim);
assertTrue('Should contain the animation',
goog.object.containsValue(goog.fx.anim.activeAnimations_,
anim));
assertEquals('Should have called start once', 1, timerCount);
goog.fx.anim.registerAnimation(anim2);
assertEquals('Should not have called start again', 1, timerCount);
// Add anim again.
goog.fx.anim.registerAnimation(anim);
assertTrue('Should contain the animation',
goog.object.containsValue(goog.fx.anim.activeAnimations_,
anim));
assertEquals('Should not have called start again', 1, timerCount);
goog.fx.anim.unregisterAnimation(anim);
assertFalse('Should not contain the animation',
goog.object.containsValue(goog.fx.anim.activeAnimations_,
anim));
assertEquals('clearTimeout should not have been called', 1, timerCount);
goog.fx.anim.unregisterAnimation(anim2);
assertEquals('There should be no remaining timers', 0, timerCount);
// Make sure we don't trigger setTimeout or setInterval.
clock.tick(1000);
goog.fx.anim.cycleAnimations_(goog.now());
assertEquals('There should be no remaining timers', 0, timerCount);
anim.dispose();
anim2.dispose();
}
function testRegisterAndUnregisterAnimationWithRequestAnimationFrameGecko() {
// Only FF4 onwards support requestAnimationFrame.
if (!goog.userAgent.GECKO || !goog.userAgent.isVersionOrHigher('2.0') ||
goog.userAgent.isVersionOrHigher('17')) {
return;
}
goog.fx.anim.setAnimationWindow(window);
var anim = new goog.fx.Animation([0], [1], 1000);
var anim2 = new goog.fx.Animation([0], [1], 1000);
goog.fx.anim.registerAnimation(anim);
assertTrue('Should contain the animation',
goog.object.containsValue(goog.fx.anim.activeAnimations_,
anim));
assertEquals('Should have listen to MozBeforePaint once', 1,
goog.events.getListeners(window, 'MozBeforePaint', false).length);
goog.fx.anim.registerAnimation(anim2);
assertEquals('Should not add more listener for MozBeforePaint', 1,
goog.events.getListeners(window, 'MozBeforePaint', false).length);
// Add anim again.
goog.fx.anim.registerAnimation(anim);
assertTrue('Should contain the animation',
goog.object.containsValue(goog.fx.anim.activeAnimations_,
anim));
assertEquals('Should not add more listener for MozBeforePaint', 1,
goog.events.getListeners(window, 'MozBeforePaint', false).length);
goog.fx.anim.unregisterAnimation(anim);
assertFalse('Should not contain the animation',
goog.object.containsValue(goog.fx.anim.activeAnimations_,
anim));
assertEquals('Should not clear listener for MozBeforePaint yet', 1,
goog.events.getListeners(window, 'MozBeforePaint', false).length);
goog.fx.anim.unregisterAnimation(anim2);
assertEquals('There should be no more listener for MozBeforePaint', 0,
goog.events.getListeners(window, 'MozBeforePaint', false).length);
anim.dispose();
anim2.dispose();
goog.fx.anim.setAnimationWindow(null);
}
function testRegisterUnregisterAnimation() {
var anim = new goog.fx.Animation([0], [1], 1000);
goog.fx.anim.registerAnimation(anim);
assertTrue('There should be an active timer',
goog.fx.anim.animationDelay_ && goog.fx.anim.animationDelay_.isActive());
assertEquals('There should be an active animations',
1, goog.object.getCount(goog.fx.anim.activeAnimations_));
goog.fx.anim.unregisterAnimation(anim);
assertTrue('There should be no active animations',
goog.object.isEmpty(goog.fx.anim.activeAnimations_));
assertFalse('There should be no active timer',
goog.fx.anim.animationDelay_ && goog.fx.anim.animationDelay_.isActive());
anim.dispose();
}
function testCycleWithMockClock() {
goog.fx.anim.setAnimationWindow(null);
var anim = new goog.fx.Animation([0], [1], 1000);
anim.onAnimationFrame = goog.testing.recordFunction();
goog.fx.anim.registerAnimation(anim);
clock.tick(goog.fx.anim.TIMEOUT);
assertEquals(1, anim.onAnimationFrame.getCallCount());
}
function testCycleWithMockClockAndAnimationWindow() {
goog.fx.anim.setAnimationWindow(window);
var anim = new goog.fx.Animation([0], [1], 1000);
anim.onAnimationFrame = goog.testing.recordFunction();
goog.fx.anim.registerAnimation(anim);
clock.tick(goog.fx.anim.TIMEOUT);
assertEquals(1, anim.onAnimationFrame.getCallCount());
}
</script>
</body>
</html>