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Skulpt is a Javascript implementation of Python 2.x. Python that runs in your browser!

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<!DOCTYPE html> <html> <!-- Copyright 2008 The Closure Library Authors. All Rights Reserved. Use of this source code is governed by an Apache 2.0 License. See the COPYING file for details. --> <!-- Author: eae@google.com (Emil A Eklund) Author: dgajda@google.com (Damian Gajda) --> <head> <title>Closure Unit Tests - goog.fx.AbstractDragDrop</title> <script src="../base.js"></script> <script> goog.require('goog.fx.AbstractDragDrop'); goog.require('goog.math.Box'); goog.require('goog.testing.jsunit'); </script> <style> #cont { position: relative; border: 1px solid black; height: 100px; width: 100px; } #cont div { position: absolute; overflow: hidden; } </style> </head> <body> <div id="cont" style=""></div> <button onclick="drawTargets(targets, 10)">draw targets 1</button><br> <button onclick="drawTargets(targets2, 1)">draw targets 2</button><br> <button onclick="drawTargets(targets3, 10)">draw targets 3</button> <script> var targets = [ { box_: new goog.math.Box(0, 3, 1, 1) }, { box_: new goog.math.Box(0, 7, 2, 6) }, { box_: new goog.math.Box(2, 2, 3, 1) }, { box_: new goog.math.Box(4, 1, 6, 1) }, { box_: new goog.math.Box(4, 9, 7, 6) }, { box_: new goog.math.Box(9, 9, 10, 1) } ]; var targets2 = [ { box_: new goog.math.Box(10, 50, 20, 10) }, { box_: new goog.math.Box(20, 50, 30, 10) }, { box_: new goog.math.Box(60, 50, 70, 10) }, { box_: new goog.math.Box(70, 50, 80, 10) } ]; var targets3 = [ { box_: new goog.math.Box(0, 4, 1, 1) }, { box_: new goog.math.Box(1, 6, 4, 5) }, { box_: new goog.math.Box(5, 5, 6, 2) }, { box_: new goog.math.Box(2, 1, 5, 0) } ]; /** * Test the utility function which tells how two one dimensional ranges * overlap. */ function testRangeOverlap() { assertEquals(RangeOverlap.LEFT, rangeOverlap(1, 2, 3, 4)); assertEquals(RangeOverlap.LEFT, rangeOverlap(2, 3, 3, 4)); assertEquals(RangeOverlap.LEFT_IN, rangeOverlap(1, 3, 2, 4)); assertEquals(RangeOverlap.IN, rangeOverlap(1, 3, 1, 4)); assertEquals(RangeOverlap.IN, rangeOverlap(2, 3, 1, 4)); assertEquals(RangeOverlap.IN, rangeOverlap(3, 4, 1, 4)); assertEquals(RangeOverlap.RIGHT_IN, rangeOverlap(2, 4, 1, 3)); assertEquals(RangeOverlap.RIGHT, rangeOverlap(2, 3, 1, 2)); assertEquals(RangeOverlap.RIGHT, rangeOverlap(3, 4, 1, 2)); assertEquals(RangeOverlap.CONTAINS, rangeOverlap(1, 4, 2, 3)); } /** * An enum describing how two ranges overlap (non-symmetrical relation). * @enum {number} */ RangeOverlap = { LEFT: 1, // First range is placed to the left of the second. LEFT_IN: 2, // First range overlaps on the left side of the second. IN: 3, // First range is completely contained in the second. RIGHT_IN: 4, // First range overlaps on the right side of the second. RIGHT: 5, // First range is placed to the right side of the second. CONTAINS: 6 // First range contains the second. }; /** * Computes how two one dimentional ranges overlap. * * @param {number} left1 Left inclusive bound of the first range. * @param {number} right1 Right exclusive bound of the first range. * @param {number} left2 Left inclusive bound of the second range. * @param {number} right2 Right exclusive bound of the second range. * @return {RangeOverlap} The enum value describing the type of the overlap. */ function rangeOverlap(left1, right1, left2, right2) { if (right1 <= left2) return RangeOverlap.LEFT; if (left1 >= right2) return RangeOverlap.RIGHT; var leftIn = left1 >= left2; var rightIn = right1 <= right2; if (leftIn && rightIn) return RangeOverlap.IN; if (leftIn) return RangeOverlap.RIGHT_IN; if (rightIn) return RangeOverlap.LEFT_IN; return RangeOverlap.CONTAINS; } /** * Tells whether two boxes overlap. * * @param {goog.math.Box} box1 First box in question. * @param {goog.math.Box} box2 Second box in question. * @return {boolean} Whether boxes overlap in any way. */ function boxOverlaps(box1, box2) { var horizontalOverlap = rangeOverlap( box1.left, box1.right, box2.left, box2.right); var verticalOverlap = rangeOverlap( box1.top, box1.bottom, box2.top, box2.bottom); return horizontalOverlap != RangeOverlap.LEFT && horizontalOverlap != RangeOverlap.RIGHT && verticalOverlap != RangeOverlap.LEFT && verticalOverlap != RangeOverlap.RIGHT; } /** * Tests if the utility function to compute box overlapping functions properly. */ function testBoxOverlaps() { // Overlapping tests. var box2 = new goog.math.Box(1, 4, 4, 1); // Corner overlaps. assertTrue('NW overlap', boxOverlaps(new goog.math.Box(0, 2, 2, 0), box2)); assertTrue('NE overlap', boxOverlaps(new goog.math.Box(0, 5, 2, 3), box2)); assertTrue('SE overlap', boxOverlaps(new goog.math.Box(3, 5, 5, 3), box2)); assertTrue('SW overlap', boxOverlaps(new goog.math.Box(3, 2, 5, 0), box2)); // Inside. assertTrue('Inside overlap', boxOverlaps(new goog.math.Box(2, 3, 3, 2), box2)); // Around. assertTrue('Outside overlap', boxOverlaps(new goog.math.Box(0, 5, 5, 0), box2)); // Edge overlaps. assertTrue('N overlap', boxOverlaps(new goog.math.Box(0, 3, 2, 2), box2)); assertTrue('E overlap', boxOverlaps(new goog.math.Box(2, 5, 3, 3), box2)); assertTrue('S overlap', boxOverlaps(new goog.math.Box(3, 3, 5, 2), box2)); assertTrue('W overlap', boxOverlaps(new goog.math.Box(2, 2, 3, 0), box2)); assertTrue('N-in overlap', boxOverlaps(new goog.math.Box(0, 5, 2, 0), box2)); assertTrue('E-in overlap', boxOverlaps(new goog.math.Box(0, 5, 5, 3), box2)); assertTrue('S-in overlap', boxOverlaps(new goog.math.Box(3, 5, 5, 0), box2)); assertTrue('W-in overlap', boxOverlaps(new goog.math.Box(0, 2, 5, 0), box2)); // Does not overlap. var box2 = new goog.math.Box(3, 6, 6, 3); // Along the edge - shorter. assertFalse('N-in no overlap', boxOverlaps(new goog.math.Box(1, 5, 2, 4), box2)); assertFalse('E-in no overlap', boxOverlaps(new goog.math.Box(4, 8, 5, 7), box2)); assertFalse('S-in no overlap', boxOverlaps(new goog.math.Box(7, 5, 8, 4), box2)); assertFalse('N-in no overlap', boxOverlaps(new goog.math.Box(4, 2, 5, 1), box2)); // By the corner. assertFalse('NE no overlap', boxOverlaps(new goog.math.Box(1, 8, 2, 7), box2)); assertFalse('SE no overlap', boxOverlaps(new goog.math.Box(7, 8, 8, 7), box2)); assertFalse('SW no overlap', boxOverlaps(new goog.math.Box(7, 2, 8, 1), box2)); assertFalse('NW no overlap', boxOverlaps(new goog.math.Box(1, 2, 2, 1), box2)); // Perpendicular to an edge. assertFalse('NNE no overlap', boxOverlaps(new goog.math.Box(1, 7, 2, 5), box2)); assertFalse('NEE no overlap', boxOverlaps(new goog.math.Box(2, 8, 4, 7), box2)); assertFalse('SEE no overlap', boxOverlaps(new goog.math.Box(5, 8, 7, 7), box2)); assertFalse('SSE no overlap', boxOverlaps(new goog.math.Box(7, 7, 8, 5), box2)); assertFalse('SSW no overlap', boxOverlaps(new goog.math.Box(7, 4, 8, 2), box2)); assertFalse('SWW no overlap', boxOverlaps(new goog.math.Box(5, 2, 7, 1), box2)); assertFalse('NWW no overlap', boxOverlaps(new goog.math.Box(2, 2, 4, 1), box2)); assertFalse('NNW no overlap', boxOverlaps(new goog.math.Box(1, 4, 2, 2), box2)); // Along the edge - longer. assertFalse('N no overlap', boxOverlaps(new goog.math.Box(0, 7, 1, 2), box2)); assertFalse('E no overlap', boxOverlaps(new goog.math.Box(2, 9, 7, 8), box2)); assertFalse('S no overlap', boxOverlaps(new goog.math.Box(8, 7, 9, 2), box2)); assertFalse('W no overlap', boxOverlaps(new goog.math.Box(2, 1, 7, 0), box2)); } /** * Checks whether a given box overlaps any of given DnD target boxes. * * @param {goog.math.Box} box The box to check. * @param {Array.<Object>} targets The array of targets with boxes to check * if they overlap with the given box. * @return {boolean} Whether the box overlaps any of the target boxes. */ function boxOverlapsTargets(box, targets) { return goog.array.some(targets, function(target) { return boxOverlaps(box, target.box_); }); } function testMaybeCreateDummyTargetForPosition() { var testGroup = new goog.fx.AbstractDragDrop(); testGroup.targetList_ = targets; testGroup.targetBox_ = new goog.math.Box(0, 9, 10, 1); var target = testGroup.maybeCreateDummyTargetForPosition_(3, 3); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(3, 3, target.box_)); target = testGroup.maybeCreateDummyTargetForPosition_(2, 4); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(2, 4, target.box_)); target = testGroup.maybeCreateDummyTargetForPosition_(2, 7); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(2, 7, target.box_)); testGroup.targetList_.push({ box_: new goog.math.Box(5, 6, 6, 0) }); target = testGroup.maybeCreateDummyTargetForPosition_(3, 3); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(3, 3, target.box_)); target = testGroup.maybeCreateDummyTargetForPosition_(2, 7); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(2, 7, target.box_)); target = testGroup.maybeCreateDummyTargetForPosition_(6, 3); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(6, 3, target.box_)); target = testGroup.maybeCreateDummyTargetForPosition_(0, 3); assertNull(target); target = testGroup.maybeCreateDummyTargetForPosition_(9, 0); assertNull(target); } function testMaybeCreateDummyTargetForPosition2() { var testGroup = new goog.fx.AbstractDragDrop(); testGroup.targetList_ = targets2; testGroup.targetBox_ = new goog.math.Box(10, 50, 80, 10); var target = testGroup.maybeCreateDummyTargetForPosition_(30, 40); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(30, 40, target.box_)); target = testGroup.maybeCreateDummyTargetForPosition_(45, 40); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(45, 40, target.box_)); testGroup.targetList_.push({ box_: new goog.math.Box(40, 50, 50, 40) }); target = testGroup.maybeCreateDummyTargetForPosition_(30, 40); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); target = testGroup.maybeCreateDummyTargetForPosition_(45, 35); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); } function testMaybeCreateDummyTargetForPosition3BoxHasDecentSize() { var testGroup = new goog.fx.AbstractDragDrop(); testGroup.targetList_ = targets3; testGroup.targetBox_ = new goog.math.Box(0, 6, 6, 0); var target = testGroup.maybeCreateDummyTargetForPosition_(3, 3); assertFalse(boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(3, 3, target.box_)); assertEquals('(1t, 5r, 5b, 1l)', target.box_.toString()); } function testMaybeCreateDummyTargetForPosition4() { var testGroup = new goog.fx.AbstractDragDrop(); testGroup.targetList_ = targets; testGroup.targetBox_ = new goog.math.Box(0, 9, 10, 1); for (var x = testGroup.targetBox_.left; x < testGroup.targetBox_.right; x++) { for (var y = testGroup.targetBox_.top; y < testGroup.targetBox_.bottom; y++) { var inRealTarget = false; for (var i = 0; i < testGroup.targetList_.length; i++) { if (testGroup.isInside_(x, y, testGroup.targetList_[i].box_)) { inRealTarget = true; break; } } if (!inRealTarget) { var target = testGroup.maybeCreateDummyTargetForPosition_(x, y); if (target) { assertFalse('Fake target for point(' + x + ',' + y + ') should ' + 'not overlap any real targets.', boxOverlapsTargets(target.box_, testGroup.targetList_)); assertTrue(testGroup.isInside_(x, y, target.box_)); } } } } } function testIsInside() { var add = new goog.fx.AbstractDragDrop(); // The box in question. // 10,20+++++20,20 // + | // 10,30-----20,30 var box = new goog.math.Box(20, 20, 30, 10); assertTrue('A point somewhere in the middle of the box should be inside.', add.isInside_(15, 25, box)); assertTrue('A point in top-left corner should be inside the box.', add.isInside_(10, 20, box)); assertTrue('A point on top border should be inside the box.', add.isInside_(15, 20, box)); assertFalse('A point in top-right corner should be outside the box.', add.isInside_(20, 20, box)); assertFalse('A point on right border should be outside the box.', add.isInside_(20, 25, box)); assertFalse('A point in bottom-right corner should be outside the box.', add.isInside_(20, 30, box)); assertFalse('A point on bottom border should be outside the box.', add.isInside_(15, 30, box)); assertFalse('A point in bottom-left corner should be outside the box.', add.isInside_(10, 30, box)); assertTrue('A point on left border should be inside the box.', add.isInside_(10, 25, box)); add.dispose(); } // Helper function for manual debugging. function drawTargets(targets, multiplier) { var colors = ['green', 'blue', 'red', 'lime', 'pink', 'silver', 'orange']; var cont = document.getElementById('cont'); cont.innerHTML = ''; for (var i = 0; i < targets.length; i++) { var box = targets[i].box_; var el = document.createElement('div'); el.style.top = (box.top * multiplier) + 'px'; el.style.left = (box.left * multiplier) + 'px'; el.style.width = ((box.right - box.left) * multiplier) + 'px'; el.style.height = ((box.bottom - box.top) * multiplier) + 'px'; el.style.backgroundColor = colors[i]; cont.appendChild(el); } } </script> </body> </html>