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Skulpt is a Javascript implementation of Python 2.x. Python that runs in your browser!

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// Copyright 2006 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview Bootstrap for the Google JS Library (Closure). * * In uncompiled mode base.js will write out Closure's deps file, unless the * global <code>CLOSURE_NO_DEPS</code> is set to true. This allows projects to * include their own deps file(s) from different locations. * * * */ /** * @define {boolean} Overridden to true by the compiler when --closure_pass * or --mark_as_compiled is specified. */ var COMPILED = false; /** * Base namespace for the Closure library. Checks to see goog is * already defined in the current scope before assigning to prevent * clobbering if base.js is loaded more than once. */ var goog = goog || {}; // Check to see if already defined in current scope /** * Reference to the global context. In most cases this will be 'window'. */ goog.global = this; /** * @define {boolean} DEBUG is provided as a convenience so that debugging code * that should not be included in a production js_binary can be easily stripped * by specifying --define goog.DEBUG=false to the JSCompiler. For example, most * toString() methods should be declared inside an "if (goog.DEBUG)" conditional * because they are generally used for debugging purposes and it is difficult * for the JSCompiler to statically determine whether they are used. */ goog.DEBUG = true; /** * @define {string} LOCALE defines the locale being used for compilation. It is * used to select locale specific data to be compiled in js binary. BUILD rule * can specify this value by "--define goog.LOCALE=<locale_name>" as JSCompiler * option. * * Take into account that the locale code format is important. You should use * the canonical Unicode format with hyphen as a delimiter. Language must be * lowercase, Language Script - Capitalized, Region - UPPERCASE. * There are few examples: pt-BR, en, en-US, sr-Latin-BO, zh-Hans-CN. * * See more info about locale codes here: * http://www.unicode.org/reports/tr35/#Unicode_Language_and_Locale_Identifiers * * For language codes you should use values defined by ISO 693-1. See it here * http://www.w3.org/WAI/ER/IG/ert/iso639.htm. There is only one exception from * this rule: the Hebrew language. For legacy reasons the old code (iw) should * be used instead of the new code (he), see http://wiki/Main/IIISynonyms. */ goog.LOCALE = 'en'; // default to en /** * Indicates whether or not we can call 'eval' directly to eval code in the * global scope. Set to a Boolean by the first call to goog.globalEval (which * empirically tests whether eval works for globals). @see goog.globalEval * @type {?boolean} * @private */ goog.evalWorksForGlobals_ = null; /** * Creates object stubs for a namespace. When present in a file, goog.provide * also indicates that the file defines the indicated object. Calls to * goog.provide are resolved by the compiler if --closure_pass is set. * @param {string} name name of the object that this file defines. */ goog.provide = function(name) { if (!COMPILED) { // Ensure that the same namespace isn't provided twice. This is intended // to teach new developers that 'goog.provide' is effectively a variable // declaration. And when JSCompiler transforms goog.provide into a real // variable declaration, the compiled JS should work the same as the raw // JS--even when the raw JS uses goog.provide incorrectly. if (goog.getObjectByName(name) && !goog.implicitNamespaces_[name]) { throw Error('Namespace "' + name + '" already declared.'); } var namespace = name; while ((namespace = namespace.substring(0, namespace.lastIndexOf('.')))) { goog.implicitNamespaces_[namespace] = true; } } goog.exportPath_(name); }; if (!COMPILED) { /** * Namespaces implicitly defined by goog.provide. For example, * goog.provide('goog.events.Event') implicitly declares * that 'goog' and 'goog.events' must be namespaces. * * @type {Object} * @private */ goog.implicitNamespaces_ = {}; } /** * Builds an object structure for the provided namespace path, * ensuring that names that already exist are not overwritten. For * example: * "a.b.c" -> a = {};a.b={};a.b.c={}; * Used by goog.provide and goog.exportSymbol. * @param {string} name name of the object that this file defines. * @param {*=} opt_object the object to expose at the end of the path. * @param {Object=} opt_objectToExportTo The object to add the path to; default * is |goog.global|. * @private */ goog.exportPath_ = function(name, opt_object, opt_objectToExportTo) { var parts = name.split('.'); var cur = opt_objectToExportTo || goog.global; // Internet Explorer exhibits strange behavior when throwing errors from // methods externed in this manner. See the testExportSymbolExceptions in // base_test.html for an example. if (!(parts[0] in cur) && cur.execScript) { cur.execScript('var ' + parts[0]); } // Certain browsers cannot parse code in the form for((a in b); c;); // This pattern is produced by the JSCompiler when it collapses the // statement above into the conditional loop below. To prevent this from // happening, use a for-loop and reserve the init logic as below. // Parentheses added to eliminate strict JS warning in Firefox. for (var part; parts.length && (part = parts.shift());) { if (!parts.length && goog.isDef(opt_object)) { // last part and we have an object; use it cur[part] = opt_object; } else if (cur[part]) { cur = cur[part]; } else { cur = cur[part] = {}; } } }; /** * Returns an object based on its fully qualified external name. If you are * using a compilation pass that renames property names beware that using this * function will not find renamed properties. * * @param {string} name The fully qualified name. * @param {Object=} opt_obj The object within which to look; default is * |goog.global|. * @return {Object} The object or, if not found, null. */ goog.getObjectByName = function(name, opt_obj) { var parts = name.split('.'); var cur = opt_obj || goog.global; for (var part; part = parts.shift(); ) { if (cur[part]) { cur = cur[part]; } else { return null; } } return cur; }; /** * Globalizes a whole namespace, such as goog or goog.lang. * * @param {Object} obj The namespace to globalize. * @param {Object=} opt_global The object to add the properties to. * @deprecated Properties may be explicitly exported to the global scope, but * this should no longer be done in bulk. */ goog.globalize = function(obj, opt_global) { var global = opt_global || goog.global; for (var x in obj) { global[x] = obj[x]; } }; /** * Adds a dependency from a file to the files it requires. * @param {string} relPath The path to the js file. * @param {Array} provides An array of strings with the names of the objects * this file provides. * @param {Array} requires An array of strings with the names of the objects * this file requires. */ goog.addDependency = function(relPath, provides, requires) { if (!COMPILED) { var provide, require; var path = relPath.replace(/\\/g, '/'); var deps = goog.dependencies_; for (var i = 0; provide = provides[i]; i++) { deps.nameToPath[provide] = path; if (!(path in deps.pathToNames)) { deps.pathToNames[path] = {}; } deps.pathToNames[path][provide] = true; } for (var j = 0; require = requires[j]; j++) { if (!(path in deps.requires)) { deps.requires[path] = {}; } deps.requires[path][require] = true; } } }; /** * Implements a system for the dynamic resolution of dependencies * that works in parallel with the BUILD system. Note that all calls * to goog.require will be stripped by the JSCompiler when the * --closure_pass option is used. * @param {string} rule Rule to include, in the form goog.package.part. */ goog.require = function(rule) { // if the object already exists we do not need do do anything // TODO(user): If we start to support require based on file name this has // to change // TODO(user): If we allow goog.foo.* this has to change // TODO(user): If we implement dynamic load after page load we should probably // not remove this code for the compiled output if (!COMPILED) { if (goog.getObjectByName(rule)) { return; } var path = goog.getPathFromDeps_(rule); if (path) { goog.included_[path] = true; goog.writeScripts_(); } else { var errorMessage = 'goog.require could not find: ' + rule; if (goog.global.console) { goog.global.console['error'](errorMessage); } throw Error(errorMessage); } } }; /** * Path for included scripts * @type {string} */ goog.basePath = ''; /** * A hook for overriding the base path. * @type {string|undefined} */ goog.global.CLOSURE_BASE_PATH; /** * Whether to write out Closure's deps file. By default, * the deps are written. * @type {boolean|undefined} */ goog.global.CLOSURE_NO_DEPS; /** * Null function used for default values of callbacks, etc. * @return {void} */ goog.nullFunction = function() {}; /** * The identity function. Returns its first argument. * * @param {...*} var_args The arguments of the function. * @return {*} The first argument. * @deprecated Use goog.functions.identity instead. */ goog.identityFunction = function(var_args) { return arguments[0]; }; /** * When defining a class Foo with an abstract method bar(), you can do: * * Foo.prototype.bar = goog.abstractMethod * * Now if a subclass of Foo fails to override bar(), an error * will be thrown when bar() is invoked. * * Note: This does not take the name of the function to override as * an argument because that would make it more difficult to obfuscate * our JavaScript code. * * @type {!Function} * @throws {Error} when invoked to indicate the method should be * overridden. */ goog.abstractMethod = function() { throw Error('unimplemented abstract method'); }; /** * Adds a {@code getInstance} static method that always return the same instance * object. * @param {!Function} ctor The constructor for the class to add the static * method to. */ goog.addSingletonGetter = function(ctor) { ctor.getInstance = function() { return ctor.instance_ || (ctor.instance_ = new ctor()); }; }; if (!COMPILED) { /** * Object used to keep track of urls that have already been added. This * record allows the prevention of circular dependencies. * @type {Object} * @private */ goog.included_ = {}; /** * This object is used to keep track of dependencies and other data that is * used for loading scripts * @private * @type {Object} */ goog.dependencies_ = { pathToNames: {}, // 1 to many nameToPath: {}, // 1 to 1 requires: {}, // 1 to many visited: {}, // used when resolving dependencies to prevent us from // visiting the file twice written: {} // used to keep track of script files we have written }; /** * Tries to detect whether is in the context of an HTML document. * @return {boolean} True if it looks like HTML document. * @private */ goog.inHtmlDocument_ = function() { var doc = goog.global.document; return typeof doc != 'undefined' && 'write' in doc; // XULDocument misses write. }; /** * Tries to detect the base path of the base.js script that bootstraps Closure * @private */ goog.findBasePath_ = function() { if (!goog.inHtmlDocument_()) { return; } var doc = goog.global.document; if (goog.global.CLOSURE_BASE_PATH) { goog.basePath = goog.global.CLOSURE_BASE_PATH; return; } var scripts = doc.getElementsByTagName('script'); // Search backwards since the current script is in almost all cases the one // that has base.js. for (var i = scripts.length - 1; i >= 0; --i) { var src = scripts[i].src; var l = src.length; if (src.substr(l - 7) == 'base.js') { goog.basePath = src.substr(0, l - 7); return; } } }; /** * Writes a script tag if, and only if, that script hasn't already been added * to the document. (Must be called at execution time) * @param {string} src Script source. * @private */ goog.writeScriptTag_ = function(src) { if (goog.inHtmlDocument_() && !goog.dependencies_.written[src]) { goog.dependencies_.written[src] = true; var doc = goog.global.document; doc.write('<script type="text/javascript" src="' + src + '"></' + 'script>'); } }; /** * Resolves dependencies based on the dependencies added using addDependency * and calls writeScriptTag_ in the correct order. * @private */ goog.writeScripts_ = function() { // the scripts we need to write this time var scripts = []; var seenScript = {}; var deps = goog.dependencies_; function visitNode(path) { if (path in deps.written) { return; } // we have already visited this one. We can get here if we have cyclic // dependencies if (path in deps.visited) { if (!(path in seenScript)) { seenScript[path] = true; scripts.push(path); } return; } deps.visited[path] = true; if (path in deps.requires) { for (var requireName in deps.requires[path]) { if (requireName in deps.nameToPath) { visitNode(deps.nameToPath[requireName]); } else if (!goog.getObjectByName(requireName)) { // If the required name is defined, we assume that this // dependency was bootstapped by other means. Otherwise, // throw an exception. throw Error('Undefined nameToPath for ' + requireName); } } } if (!(path in seenScript)) { seenScript[path] = true; scripts.push(path); } } for (var path in goog.included_) { if (!deps.written[path]) { visitNode(path); } } for (var i = 0; i < scripts.length; i++) { if (scripts[i]) { goog.writeScriptTag_(goog.basePath + scripts[i]); } else { throw Error('Undefined script input'); } } }; /** * Looks at the dependency rules and tries to determine the script file that * fulfills a particular rule. * @param {string} rule In the form goog.namespace.Class or project.script. * @return {?string} Url corresponding to the rule, or null. * @private */ goog.getPathFromDeps_ = function(rule) { if (rule in goog.dependencies_.nameToPath) { return goog.dependencies_.nameToPath[rule]; } else { return null; } }; goog.findBasePath_(); // Allow projects to manage the deps files themselves. if (!goog.global.CLOSURE_NO_DEPS) { goog.writeScriptTag_(goog.basePath + 'deps.js'); } } //============================================================================== // Language Enhancements //============================================================================== /** * This is a "fixed" version of the typeof operator. It differs from the typeof * operator in such a way that null returns 'null' and arrays return 'array'. * @param {*} value The value to get the type of. * @return {string} The name of the type. */ goog.typeOf = function(value) { var s = typeof value; if (s == 'object') { if (value) { // We cannot use constructor == Array or instanceof Array because // different frames have different Array objects. In IE6, if the iframe // where the array was created is destroyed, the array loses its // prototype. Then dereferencing val.splice here throws an exception, so // we can't use goog.isFunction. Calling typeof directly returns 'unknown' // so that will work. In this case, this function will return false and // most array functions will still work because the array is still // array-like (supports length and []) even though it has lost its // prototype. // Mark Miller noticed that Object.prototype.toString // allows access to the unforgeable [[Class]] property. // 15.2.4.2 Object.prototype.toString ( ) // When the toString method is called, the following steps are taken: // 1. Get the [[Class]] property of this object. // 2. Compute a string value by concatenating the three strings // "[object ", Result(1), and "]". // 3. Return Result(2). // and this behavior survives the destruction of the execution context. if (value instanceof Array || // Works quickly in same execution context. // If value is from a different execution context then // !(value instanceof Object), which lets us early out in the common // case when value is from the same context but not an array. // The {if (value)} check above means we don't have to worry about // undefined behavior of Object.prototype.toString on null/undefined. // // HACK: In order to use an Object prototype method on the arbitrary // value, the compiler requires the value be cast to type Object, // even though the ECMA spec explicitly allows it. (!(value instanceof Object) && (Object.prototype.toString.call( /** @type {Object} */ (value)) == '[object Array]') || // In IE all non value types are wrapped as objects across window // boundaries (not iframe though) so we have to do object detection // for this edge case typeof value.length == 'number' && typeof value.splice != 'undefined' && typeof value.propertyIsEnumerable != 'undefined' && !value.propertyIsEnumerable('splice') )) { return 'array'; } // HACK: There is still an array case that fails. // function ArrayImpostor() {} // ArrayImpostor.prototype = []; // var impostor = new ArrayImpostor; // this can be fixed by getting rid of the fast path // (value instanceof Array) and solely relying on // (value && Object.prototype.toString.vall(value) === '[object Array]') // but that would require many more function calls and is not warranted // unless closure code is receiving objects from untrusted sources. // IE in cross-window calls does not correctly marshal the function type // (it appears just as an object) so we cannot use just typeof val == // 'function'. However, if the object has a call property, it is a // function. if (!(value instanceof Object) && (Object.prototype.toString.call( /** @type {Object} */ (value)) == '[object Function]' || typeof value.call != 'undefined' && typeof value.propertyIsEnumerable != 'undefined' && !value.propertyIsEnumerable('call'))) { return 'function'; } } else { return 'null'; } // In Safari typeof nodeList returns 'function', and on Firefox // typeof behaves similarly for HTML{Applet,Embed,Object}Elements // and RegExps. We would like to return object for those and we can // detect an invalid function by making sure that the function // object has a call method. } else if (s == 'function' && typeof value.call == 'undefined') { return 'object'; } return s; }; /** * Safe way to test whether a property is enumarable. It allows testing * for enumerable on objects where 'propertyIsEnumerable' is overridden or * does not exist (like DOM nodes in IE). Does not use browser native * Object.propertyIsEnumerable. * @param {Object} object The object to test if the property is enumerable. * @param {string} propName The property name to check for. * @return {boolean} True if the property is enumarable. * @private */ goog.propertyIsEnumerableCustom_ = function(object, propName) { // KJS in Safari 2 is not ECMAScript compatible and lacks crucial methods // such as propertyIsEnumerable. We therefore use a workaround. // Does anyone know a more efficient work around? if (propName in object) { for (var key in object) { if (key == propName && Object.prototype.hasOwnProperty.call(object, propName)) { return true; } } } return false; }; /** * Safe way to test whether a property is enumarable. It allows testing * for enumerable on objects where 'propertyIsEnumerable' is overridden or * does not exist (like DOM nodes in IE). * @param {Object} object The object to test if the property is enumerable. * @param {string} propName The property name to check for. * @return {boolean} True if the property is enumarable. * @private */ goog.propertyIsEnumerable_ = function(object, propName) { // In IE if object is from another window, cannot use propertyIsEnumerable // from this window's Object. Will raise a 'JScript object expected' error. if (object instanceof Object) { return Object.prototype.propertyIsEnumerable.call(object, propName); } else { return goog.propertyIsEnumerableCustom_(object, propName); } }; /** * Returns true if the specified value is not |undefined|. * WARNING: Do not use this to test if an object has a property. Use the in * operator instead. Additionally, this function assumes that the global * undefined variable has not been redefined. * @param {*} val Variable to test. * @return {boolean} Whether variable is defined. */ goog.isDef = function(val) { return val !== undefined; }; /** * Returns true if the specified value is |null| * @param {*} val Variable to test. * @return {boolean} Whether variable is null. */ goog.isNull = function(val) { return val === null; }; /** * Returns true if the specified value is defined and not null * @param {*} val Variable to test. * @return {boolean} Whether variable is defined and not null. */ goog.isDefAndNotNull = function(val) { // Note that undefined == null. return val != null; }; /** * Returns true if the specified value is an array * @param {*} val Variable to test. * @return {boolean} Whether variable is an array. */ goog.isArray = function(val) { return goog.typeOf(val) == 'array'; }; /** * Returns true if the object looks like an array. To qualify as array like * the value needs to be either a NodeList or an object with a Number length * property. * @param {*} val Variable to test. * @return {boolean} Whether variable is an array. */ goog.isArrayLike = function(val) { var type = goog.typeOf(val); return type == 'array' || type == 'object' && typeof val.length == 'number'; }; /** * Returns true if the object looks like a Date. To qualify as Date-like * the value needs to be an object and have a getFullYear() function. * @param {*} val Variable to test. * @return {boolean} Whether variable is a like a Date. */ goog.isDateLike = function(val) { return goog.isObject(val) && typeof val.getFullYear == 'function'; }; /** * Returns true if the specified value is a string * @param {*} val Variable to test. * @return {boolean} Whether variable is a string. */ goog.isString = function(val) { return typeof val == 'string'; }; /** * Returns true if the specified value is a boolean * @param {*} val Variable to test. * @return {boolean} Whether variable is boolean. */ goog.isBoolean = function(val) { return typeof val == 'boolean'; }; /** * Returns true if the specified value is a number * @param {*} val Variable to test. * @return {boolean} Whether variable is a number. */ goog.isNumber = function(val) { return typeof val == 'number'; }; /** * Returns true if the specified value is a function * @param {*} val Variable to test. * @return {boolean} Whether variable is a function. */ goog.isFunction = function(val) { return goog.typeOf(val) == 'function'; }; /** * Returns true if the specified value is an object. This includes arrays * and functions. * @param {*} val Variable to test. * @return {boolean} Whether variable is an object. */ goog.isObject = function(val) { var type = goog.typeOf(val); return type == 'object' || type == 'array' || type == 'function'; }; /** * Gets a unique ID for an object. This mutates the object so that further * calls with the same object as a parameter returns the same value. The unique * ID is guaranteed to be unique across the current session amongst objects that * are passed into {@code getUid}. There is no guarantee that the ID is unique * or consistent across sessions. * * @param {Object} obj The object to get the unique ID for. * @return {number} The unique ID for the object. */ goog.getUid = function(obj) { // TODO(user): Make the type stricter, do not accept null. // In IE, DOM nodes do not extend Object so they do not have this method. // we need to check hasOwnProperty because the proto might have this set. if (obj.hasOwnProperty && obj.hasOwnProperty(goog.UID_PROPERTY_)) { return obj[goog.UID_PROPERTY_]; } if (!obj[goog.UID_PROPERTY_]) { obj[goog.UID_PROPERTY_] = ++goog.uidCounter_; } return obj[goog.UID_PROPERTY_]; }; /** * Removes the unique ID from an object. This is useful if the object was * previously mutated using {@code goog.getUid} in which case the mutation is * undone. * @param {Object} obj The object to remove the unique ID field from. */ goog.removeUid = function(obj) { // TODO(user): Make the type stricter, do not accept null. // DOM nodes in IE are not instance of Object and throws exception // for delete. Instead we try to use removeAttribute if ('removeAttribute' in obj) { obj.removeAttribute(goog.UID_PROPERTY_); } /** @preserveTry */ try { delete obj[goog.UID_PROPERTY_]; } catch (ex) { } }; /** * Name for unique ID property. Initialized in a way to help avoid collisions * with other closure javascript on the same page. * @type {string} * @private */ goog.UID_PROPERTY_ = 'closure_uid_' + Math.floor(Math.random() * 2147483648).toString(36); /** * Counter for UID. * @type {number} * @private */ goog.uidCounter_ = 0; /** * Adds a hash code field to an object. The hash code is unique for the * given object. * @param {Object} obj The object to get the hash code for. * @return {number} The hash code for the object. * @deprecated Use goog.getUid instead. */ goog.getHashCode = goog.getUid; /** * Removes the hash code field from an object. * @param {Object} obj The object to remove the field from. * @deprecated Use goog.removeUid instead. */ goog.removeHashCode = goog.removeUid; /** * Clones a value. The input may be an Object, Array, or basic type. Objects and * arrays will be cloned recursively. * * WARNINGS: * <code>goog.cloneObject</code> does not detect reference loops. Objects that * refer to themselves will cause infinite recursion. * * <code>goog.cloneObject</code> is unaware of unique identifiers, and copies * UIDs created by <code>getUid</code> into cloned results. * * @param {*} obj The value to clone. * @return {*} A clone of the input value. * @deprecated goog.cloneObject is unsafe. Prefer the goog.object methods. */ goog.cloneObject = function(obj) { var type = goog.typeOf(obj); if (type == 'object' || type == 'array') { if (obj.clone) { return obj.clone(); } var clone = type == 'array' ? [] : {}; for (var key in obj) { clone[key] = goog.cloneObject(obj[key]); } return clone; } return obj; }; /** * Forward declaration for the clone method. This is necessary until the * compiler can better support duck-typing constructs as used in * goog.cloneObject. * * TODO(user): Remove once the JSCompiler can infer that the check for * proto.clone is safe in goog.cloneObject. * * @type {Function} */ Object.prototype.clone; /** * Partially applies this function to a particular 'this object' and zero or * more arguments. The result is a new function with some arguments of the first * function pre-filled and the value of |this| 'pre-specified'.<br><br> * * Remaining arguments specified at call-time are appended to the pre- * specified ones.<br><br> * * Also see: {@link #partial}.<br><br> * * Usage: * <pre>var barMethBound = bind(myFunction, myObj, 'arg1', 'arg2'); * barMethBound('arg3', 'arg4');</pre> * * @param {Function} fn A function to partially apply. * @param {Object|undefined} selfObj Specifies the object which |this| should * point to when the function is run. If the value is null or undefined, it * will default to the global object. * @param {...*} var_args Additional arguments that are partially * applied to the function. * * @return {!Function} A partially-applied form of the function bind() was * invoked as a method of. */ goog.bind = function(fn, selfObj, var_args) { var context = selfObj || goog.global; if (arguments.length > 2) { var boundArgs = Array.prototype.slice.call(arguments, 2); return function() { // Prepend the bound arguments to the current arguments. var newArgs = Array.prototype.slice.call(arguments); Array.prototype.unshift.apply(newArgs, boundArgs); return fn.apply(context, newArgs); }; } else { return function() { return fn.apply(context, arguments); }; } }; /** * Like bind(), except that a 'this object' is not required. Useful when the * target function is already bound. * * Usage: * var g = partial(f, arg1, arg2); * g(arg3, arg4); * * @param {Function} fn A function to partially apply. * @param {...*} var_args Additional arguments that are partially * applied to fn. * @return {!Function} A partially-applied form of the function bind() was * invoked as a method of. */ goog.partial = function(fn, var_args) { var args = Array.prototype.slice.call(arguments, 1); return function() { // Prepend the bound arguments to the current arguments. var newArgs = Array.prototype.slice.call(arguments); newArgs.unshift.apply(newArgs, args); return fn.apply(this, newArgs); }; }; /** * Copies all the members of a source object to a target object. This method * does not work on all browsers for all objects that contain keys such as * toString or hasOwnProperty. Use goog.object.extend for this purpose. * @param {Object} target Target. * @param {Object} source Source. */ goog.mixin = function(target, source) { for (var x in source) { target[x] = source[x]; } // For IE7 or lower, the for-in-loop does not contain any properties that are // not enumerable on the prototype object (for example, isPrototypeOf from // Object.prototype) but also it will not include 'replace' on objects that // extend String and change 'replace' (not that it is common for anyone to // extend anything except Object). }; /** * @return {number} An integer value representing the number of milliseconds * between midnight, January 1, 1970 and the current time. */ goog.now = Date.now || (function() { // Unary plus operator converts its operand to a number which in the case of // a date is done by calling getTime(). return +new Date(); }); /** * Evals javascript in the global scope. In IE this uses execScript, other * browsers use goog.global.eval. If goog.global.eval does not evaluate in the * global scope (for example, in Safari), appends a script tag instead. * Throws an exception if neither execScript or eval is defined. * @param {string} script JavaScript string. */ goog.globalEval = function(script) { if (goog.global.execScript) { goog.global.execScript(script, 'JavaScript'); } else if (goog.global.eval) { // Test to see if eval works if (goog.evalWorksForGlobals_ == null) { goog.global.eval('var _et_ = 1;'); if (typeof goog.global['_et_'] != 'undefined') { delete goog.global['_et_']; goog.evalWorksForGlobals_ = true; } else { goog.evalWorksForGlobals_ = false; } } if (goog.evalWorksForGlobals_) { goog.global.eval(script); } else { var doc = goog.global.document; var scriptElt = doc.createElement('script'); scriptElt.type = 'text/javascript'; scriptElt.defer = false; // Note(user): can't use .innerHTML since "t('<test>')" will fail and // .text doesn't work in Safari 2. Therefore we append a text node. scriptElt.appendChild(doc.createTextNode(script)); doc.body.appendChild(scriptElt); doc.body.removeChild(scriptElt); } } else { throw Error('goog.globalEval not available'); } }; /** * A macro for defining composite types. * * By assigning goog.typedef to a name, this tells JSCompiler that this is not * the name of a class, but rather it's the name of a composite type. * * For example, * /** @type {Array|NodeList} / goog.ArrayLike = goog.typedef; * will tell JSCompiler to replace all appearances of goog.ArrayLike in type * definitions with the union of Array and NodeList. * * Does nothing in uncompiled code. * * @deprecated Please use the {@code @typedef} annotation. */ goog.typedef = true; /** * Optional map of CSS class names to obfuscated names used with * goog.getCssName(). * @type {Object|undefined} * @private * @see goog.setCssNameMapping */ goog.cssNameMapping_; /** * Handles strings that are intended to be used as CSS class names. * * Without JS Compiler the arguments are simple joined with a hyphen and passed * through unaltered. * * With the JS Compiler the arguments are inlined, e.g: * var x = goog.getCssName('foo'); * var y = goog.getCssName(this.baseClass, 'active'); * becomes: * var x= 'foo'; * var y = this.baseClass + '-active'; * * If a CSS renaming map is passed to the compiler it will replace symbols in * the classname. If one argument is passed it will be processed, if two are * passed only the modifier will be processed, as it is assumed the first * argument was generated as a result of calling goog.getCssName. * * Names are split on 'hyphen' and processed in parts such that the following * are equivalent: * var base = goog.getCssName('baseclass'); * goog.getCssName(base, 'modifier'); * goog.getCSsName('baseclass-modifier'); * * If any part does not appear in the renaming map a warning is logged and the * original, unobfuscated class name is inlined. * * @param {string} className The class name. * @param {string=} opt_modifier A modifier to be appended to the class name. * @return {string} The class name or the concatenation of the class name and * the modifier. */ goog.getCssName = function(className, opt_modifier) { var cssName = className + (opt_modifier ? '-' + opt_modifier : ''); return (goog.cssNameMapping_ && (cssName in goog.cssNameMapping_)) ? goog.cssNameMapping_[cssName] : cssName; }; /** * Sets the map to check when returning a value from goog.getCssName(). Example: * <pre> * goog.setCssNameMapping({ * "goog-menu": "a", * "goog-menu-disabled": "a-b", * "CSS_LOGO": "b", * "hidden": "c" * }); * * // The following evaluates to: "a a-b". * goog.getCssName('goog-menu') + ' ' + goog.getCssName('goog-menu', 'disabled') * </pre> * When declared as a map of string literals to string literals, the JSCompiler * will replace all calls to goog.getCssName() using the supplied map if the * --closure_pass flag is set. * * @param {!Object} mapping A map of strings to strings where keys are possible * arguments to goog.getCssName() and values are the corresponding values * that should be returned. */ goog.setCssNameMapping = function(mapping) { goog.cssNameMapping_ = mapping; }; /** * Abstract implementation of goog.getMsg for use with localized messages. * @param {string} str Translatable string, places holders in the form {$foo}. * @param {Object=} opt_values Map of place holder name to value. * @return {string} message with placeholders filled. */ goog.getMsg = function(str, opt_values) { var values = opt_values || {}; for (var key in values) { var value = ('' + values[key]).replace(/\$/g, '$$$$'); str = str.replace(new RegExp('\\{\\$' + key + '\\}', 'gi'), value); } return str; }; /** * Exposes an unobfuscated global namespace path for the given object. * Note that fields of the exported object *will* be obfuscated, * unless they are exported in turn via this function or * goog.exportProperty * * <p>Also handy for making public items that are defined in anonymous * closures. * * ex. goog.exportSymbol('Foo', Foo); * * ex. goog.exportSymbol('public.path.Foo.staticFunction', * Foo.staticFunction); * public.path.Foo.staticFunction(); * * ex. goog.exportSymbol('public.path.Foo.prototype.myMethod', * Foo.prototype.myMethod); * new public.path.Foo().myMethod(); * * @param {string} publicPath Unobfuscated name to export. * @param {*} object Object the name should point to. * @param {Object=} opt_objectToExportTo The object to add the path to; default * is |goog.global|. */ goog.exportSymbol = function(publicPath, object, opt_objectToExportTo) { goog.exportPath_(publicPath, object, opt_objectToExportTo); }; /** * Exports a property unobfuscated into the object's namespace. * ex. goog.exportProperty(Foo, 'staticFunction', Foo.staticFunction); * ex. goog.exportProperty(Foo.prototype, 'myMethod', Foo.prototype.myMethod); * @param {Object} object Object whose static property is being exported. * @param {string} publicName Unobfuscated name to export. * @param {*} symbol Object the name should point to. */ goog.exportProperty = function(object, publicName, symbol) { object[publicName] = symbol; }; /** * Inherit the prototype methods from one constructor into another. * * Usage: * <pre> * function ParentClass(a, b) { } * ParentClass.prototype.foo = function(a) { } * * function ChildClass(a, b, c) { * ParentClass.call(this, a, b); * } * * goog.inherits(ChildClass, ParentClass); * * var child = new ChildClass('a', 'b', 'see'); * child.foo(); // works * </pre> * * In addition, a superclass' implementation of a method can be invoked * as follows: * * <pre> * ChildClass.prototype.foo = function(a) { * ChildClass.superClass_.foo.call(this, a); * // other code * }; * </pre> * * @param {Function} childCtor Child class. * @param {Function} parentCtor Parent class. */ goog.inherits = function(childCtor, parentCtor) { /** @constructor */ function tempCtor() {}; tempCtor.prototype = parentCtor.prototype; childCtor.superClass_ = parentCtor.prototype; childCtor.prototype = new tempCtor(); childCtor.prototype.constructor = childCtor; }; /** * Call up to the superclass. * * If this is called from a constructor, then this calls the superclass * contructor with arguments 1-N. * * If this is called from a prototype method, then you must pass * the name of the method as the second argument to this function. If * you do not, you will get a runtime error. This calls the superclass' * method with arguments 2-N. * * This function only works if you use goog.inherits to express * inheritance relationships between your classes. * * This function is a compiler primitive. At compile-time, the * compiler will do macro expansion to remove a lot of * the extra overhead that this function introduces. The compiler * will also enforce a lot of the assumptions that this function * makes, and treat it as a compiler error if you break them. * * @param {!Object} me Should always be "this". * @param {*=} opt_methodName The method name if calling a super method. * @param {...*} var_args The rest of the arguments. * @return {*} The return value of the superclass method. */ goog.base = function(me, opt_methodName, var_args) { var caller = arguments.callee.caller; if (caller.superClass_) { // This is a constructor. Call the superclass constructor. return caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1)); } var args = Array.prototype.slice.call(arguments, 2); var foundCaller = false; for (var ctor = me.constructor; ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) { if (ctor.prototype[opt_methodName] === caller) { foundCaller = true; } else if (foundCaller) { return ctor.prototype[opt_methodName].apply(me, args); } } // If we did not find the caller in the prototype chain, // then one of two things happened: // 1) The caller is an instance method. // 2) This method was not called by the right caller. if (me[opt_methodName] === caller) { return me.constructor.prototype[opt_methodName].apply(me, args); } else { throw Error( 'goog.base called from a method of one name ' + 'to a method of a different name'); } }; /** * Allow for aliasing within scope functions. This function exists for * uncompiled code - in compiled code the calls will be inlined and the * aliases applied. In uncompiled code the function is simply run since the * aliases as written are valid JavaScript. * @param {function()} fn Function to call. This function can contain aliases * to namespaces (e.g. "var dom = goog.dom") or classes * (e.g. "var Timer = goog.Timer"). */ goog.scope = function(fn) { fn.call(goog.global); };