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skinview3d-blockbench

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SkinView3d animation provider for blockbench bedrock minecraft animations

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import { PlayerAnimation, PlayerObject } from 'skinview3d'; import { BlockbenchAnimationProviderProps } from './types'; /** Provider for bedrock .animation.json files */ export declare class SkinViewBlockbench extends PlayerAnimation { private animations; /** Function called when looped animation loop ends */ onLoopEnd: BlockbenchAnimationProviderProps['onLoopEnd']; /** Function call when single-iteration animation ends */ onFinish: BlockbenchAnimationProviderProps['onFinish']; /** * Force loop animation, ignoring its settings * (undefined for using loop setting from animation) */ forceLoop?: boolean; /** Connect cape to body if its not animated */ connectCape: boolean; /** Currently playing animation name */ animationName: string; /** Currently playing animation iteration */ animationIteration: number; /** Player object */ private player; /** Animation progress in milliseconds */ private _progress; private clock; /** Normalize keyframes names by adding explicit lerp mode */ private convertKeyframe; constructor(params: BlockbenchAnimationProviderProps); /** Reset animation */ private reset; /** Prepare single animation */ private processAnimation; /** Sets the current animation by name from already imported animation set */ setAnimation(animation_name: string, options?: Pick<BlockbenchAnimationProviderProps, 'forceLoop' | 'connectCape'>): void; private clamp; private getCurrentKeyframe; protected animate(player: PlayerObject): void; private findInsertPosition; }