skin3d
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Skin3d is a lightweight JS library that renders any Minecraft skin as a smooth, interactive 3D model you can drop straight into a webpage.
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**Skin3d** is a JavaScript library for displaying and animating Minecraft player models in the browser. It supports rendering skins, capes, elytras, and ears, and provides a simple API for customizing animations, camera controls, and backgrounds.
> **✨ Recently refactored** with improved modularity, better documentation, and dependency cleanup. See [Migration Guide](./DOCS/MIGRATION_GUIDE.md) for details.
## What is skin3d?
**Skin3d** is a JavaScript library for embedding interactive Minecraft player models in web applications. It supports HD skins, capes, elytras, ears, and name tags, along with built-in animations. You can customize camera controls, lighting, backgrounds, and extend functionality with your own features.
**Built with:** [Three.js](https://threejs.org/) + TypeScript
## Why use skin3d?
- **Interactive 3D Minecraft player models in the browser**
- **Supports all modern skin and cape formats**
- **Easy to use, easy to extend**
- **Customizable animations and controls**
- **Works with any web framework or vanilla JS**
## Getting Started
Install via npm:
```sh
npm i skin3d
```
## Basic Example
```html
<div id="skin_view_container"></div>
```
```js
import { Render, WalkingAnimation } from 'skin3d';
const viewer = new Render({
canvas: document.getElementById("skin_view_container"),
width: 400,
height: 600,
skin: "img/skin.png"
});
viewer.autoRotate = true;
viewer.animation = new WalkingAnimation();
```
**Note:** The main class is now `Render` (previously `View` in v0.0.10). See [Migration Guide](./DOCS/MIGRATION_GUIDE.md) for upgrading.
## Features at a Glance
- **Skin, Cape, Elytra, and Ears Rendering**
- **Name Tag Support (with Minecraft font)**
- **Orbit Controls (rotate, zoom, pan)**
- **Customizable Lighting**
- **Panorama and Image Backgrounds**
- **Built-in Animations (walk, run, rotate, etc.)**
- **Pause/Resume Rendering**
## API Highlights
- **View**: The main class for rendering and controlling the player model.
- **PlayerObject**: Access and control the skin, cape, elytra, and ears meshes.
- **NameTagObject**: Display a floating name tag above the player.
- **Animations**: Use built-in or custom animations for the player model.
- **Controls**: Enable or disable camera rotation, zoom, and pan.
- **Lighting**: Adjust ambient and camera-attached lights.
- **Backgrounds**: Set solid colors, images, or panoramic backgrounds.
## Customization
You can load new skins, capes, or ears at any time:
```js
viewer.loadSkin("img/another_skin.png");
viewer.loadCape("img/cape.png");
viewer.loadEars("img/ears.png", { textureType: "standalone" });
viewer.background = "#222244";
viewer.loadPanorama("img/panorama.png");
```
Change camera and controls:
```js
viewer.fov = 70;
viewer.zoom = 1.2;
viewer.controls.enableRotate = true;
viewer.controls.enableZoom = false;
```
Add or remove animations:
```js
import { IdleAnimation, WalkingAnimation, RunningAnimation } from 'skin3d';
viewer.animation = new WalkingAnimation();
viewer.animation.speed = 2;
viewer.animation.paused = false;
viewer.animation = null; // Remove animation
```
See [Examples](./DOCS/EXAMPLES.md) for more usage patterns.
## Advanced Usage
- **Lighting**:
```js
viewer.globalLight.intensity = 1.5;
viewer.cameraLight.intensity = 0.3;
```
- **Name Tags**:
```js
import { NameTagObject } from 'skin3d';
viewer.nameTag = "Steve";
viewer.nameTag = new NameTagObject("Alex", {
scale: 1.5,
textStyle: { fillStyle: "#FFD700" }
});
```
- **Responsive Sizing**:
```js
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;
window.addEventListener('resize', () => {
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;
});
```
See [Advanced Usage](./DOCS/ADVANCED_USAGE.md) for more features and optimization tips.
## Font Setup
To display name tags in Minecraft style, add this to your CSS:
```css
@font-face {
font-family: 'Minecraft';
src: url('/path/to/minecraft.woff2') format('woff2');
}
```
## Documentation
Comprehensive documentation is available in the [DOCS](./DOCS/) directory:
- **[Getting Started](./DOCS/GETTING_STARTED.md)** - Installation, setup, and framework integration
- **[Examples](./DOCS/EXAMPLES.md)** - 10+ practical examples covering common use cases
- **[API Reference](./DOCS/API_REFERENCE.md)** - Complete API documentation with all classes and methods
- **[Advanced Usage](./DOCS/ADVANCED_USAGE.md)** - Performance optimization, custom animations, and advanced features
- **[Architecture](./DOCS/ARCHITECTURE.md)** - Understanding the library structure and design patterns
- **[Migration Guide](./DOCS/MIGRATION_GUIDE.md)** - Upgrading from previous versions
- **[Troubleshooting](./DOCS/TROUBLESHOOTING.md)** - Common issues and solutions
## Recent Changes (v0.1.0)
### What's New ✨
- **Modular Architecture**: Refactored for better code organization and maintainability
- **New Export System**: Improved module exports with better tree-shaking support
- **Enhanced Documentation**: Comprehensive guides, examples, and API reference
- **Dependency Cleanup**: Removed unused polyfills, optimized for production
- **Main Class Rename**: `View` → `Render` for clarity
### Updated Files
- `src/Render.ts` - Core rendering engine (replaces legacy `skin3d.ts`)
- `src/Model.ts` - Player model and mesh management
- `src/Animation.ts` - Animation system
- `src/Nametag.ts` - Name tag rendering
- `src/index.ts` - Main entry point
### Breaking Changes
The main class `View` has been renamed to `Render`:
```js
// Old
import { View } from 'skin3d';
const viewer = new View({ ... });
// New
import { Render } from 'skin3d';
const viewer = new Render({ ... });
```
See [Migration Guide](./DOCS/MIGRATION_GUIDE.md) for complete upgrade instructions.
## Project Structure
- `src/Render.ts` – Main rendering engine
- `src/Model.ts` – Player model and mesh components
- `src/Animation.ts` – Animation system
- `src/Nametag.ts` – Name tag rendering
- `src/index.ts` – Public API exports
- `DOCS/` – [Comprehensive documentation](./DOCS/README.md)
## License
skin3d is released under the MIT License.
## Links
- [Live Demo](https://skin3d.vercel.app/)
- [NPM Package](https://www.npmjs.com/package/skin3d)
- [GitHub Repository](https://github.com/cosmic-fi/skin3d)
- [Community Chat](https://matrix.to/#/#skin3d:gitter.im)