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skia-path2d

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Extract the core code related to Path2D, PathStrore, and isPointInPath from Skia and rewrite it with typescript

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import { PathBuilder } from './path_builder'; import { Rect } from './rect'; import { Matrix2D } from './matrix'; export declare class Path2D { static default(): Path2D; static fromSvgPath(d: string): Path2D; _path: PathBuilder; constructor(pathOrCmd?: string | Path2D); fromSvgPath(d: string): void; reset(): void; getPath(): PathBuilder; addPath(path2d: Path2D, transform?: Matrix2D): void; contains(x: number, y: number, fillRule?: CanvasFillRule): boolean; arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, ccw?: boolean): void; arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void; bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void; closePath(): void; conicTo(x1: number, y1: number, x2: number, y2: number, weight: number): void; ellipseArc(x1: number, y1: number, x2: number, y2: number, rx: number, ry: number, xAxisRotation: number, largeArcFlag: boolean, sweepFlag: boolean): void; roundRect(x: number, y: number, width: number, height: number, radii?: any): void; ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle: number, endAngle: number, ccw?: boolean): void; lineTo(x: number, y: number): void; moveTo(x: number, y: number): void; quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void; rect(x: number, y: number, width: number, height: number): void; getBounds(): Rect; computeTightBounds(): Rect; toCanvas(ctxOrPath: globalThis.Path2D | globalThis.CanvasRenderingContext2D): void; toPath2D(): globalThis.Path2D; toSvgPath(): string; }