skia-path2d
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Extract the core code related to Path2D, PathStrore, and isPointInPath from Skia and rewrite it with typescript
33 lines (32 loc) • 1.44 kB
TypeScript
export declare const PI: number;
export declare function nearly_equal(x: number, y: number): boolean;
export declare class SkCubics {
/**
* Puts up to 3 real solutions to the equation
* A*t^3 + B*t^2 + C*t + d = 0
* in the provided array and returns how many roots that was.
*/
static RootsReal(A: number, B: number, C: number, D: number, solution: number[]): number;
/**
* Puts up to 3 real solutions to the equation
* A*t^3 + B*t^2 + C*t + D = 0
* in the provided array, with the constraint that t is in the range [0.0, 1.0],
* and returns how many roots that was.
*/
static RootsValidT(A: number, B: number, C: number, D: number, solution: number[]): number;
/**
* Puts up to 3 real solutions to the equation
* A*t^3 + B*t^2 + C*t + D = 0
* in the provided array, with the constraint that t is in the range [0.0, 1.0],
* and returns how many roots that was.
* This is a slower method than RootsValidT, but more accurate in circumstances
* where floating point error gets too big.
*/
static BinarySearchRootsValidT(A: number, B: number, C: number, D: number, solution: number[]): number;
/**
* Evaluates the cubic function with the 4 provided coefficients and the
* provided variable.
*/
static EvalAt(A: number, B: number, C: number, D: number, t: number): number;
static EvalAt_2(coefficients: number[], t: number): number;
}