sketch
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Sketch canvas drawing component
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JavaScript
/*
Copyright (c) 2012, Vladimir Agafonkin
Simplify.js is a high-performance polyline simplification library
mourner.github.com/simplify-js
*/
module.exports = simplify;
// to suit your point format, run search/replace for '.x' and '.y'
// to switch to 3D, uncomment the lines in the next 2 functions
// (configurability would draw significant performance overhead)
function getSquareDistance(p1, p2) { // square distance between 2 points
var dx = p1.x - p2.x,
// dz = p1.z - p2.z,
dy = p1.y - p2.y;
return dx * dx +
// dz * dz +
dy * dy;
}
function getSquareSegmentDistance(p, p1, p2) { // square distance from a point to a segment
var x = p1.x,
y = p1.y,
// z = p1.z,
dx = p2.x - x,
dy = p2.y - y,
// dz = p2.z - z,
t;
if (dx !== 0 || dy !== 0) {
t = ((p.x - x) * dx +
// (p.z - z) * dz +
(p.y - y) * dy) /
(dx * dx +
// dz * dz +
dy * dy);
if (t > 1) {
x = p2.x;
y = p2.y;
// z = p2.z;
} else if (t > 0) {
x += dx * t;
y += dy * t;
// z += dz * t;
}
}
dx = p.x - x;
dy = p.y - y;
// dz = p.z - z;
return dx * dx +
// dz * dz +
dy * dy;
}
// the rest of the code doesn't care for the point format
function simplifyRadialDistance(points, sqTolerance) { // distance-based simplification
var i,
len = points.length,
point,
prevPoint = points[0],
newPoints = [prevPoint];
for (i = 1; i < len; i++) {
point = points[i];
if (getSquareDistance(point, prevPoint) > sqTolerance) {
newPoints.push(point);
prevPoint = point;
}
}
if (prevPoint !== point) {
newPoints.push(point);
}
return newPoints;
}
// simplification using optimized Douglas-Peucker algorithm with recursion elimination
function simplifyDouglasPeucker(points, sqTolerance) {
var len = points.length,
MarkerArray = (typeof Uint8Array !== undefined + '')
? Uint8Array
: Array,
markers = new MarkerArray(len),
first = 0,
last = len - 1,
i,
maxSqDist,
sqDist,
index,
firstStack = [],
lastStack = [],
newPoints = [];
markers[first] = markers[last] = 1;
while (last) {
maxSqDist = 0;
for (i = first + 1; i < last; i++) {
sqDist = getSquareSegmentDistance(points[i], points[first], points[last]);
if (sqDist > maxSqDist) {
index = i;
maxSqDist = sqDist;
}
}
if (maxSqDist > sqTolerance) {
markers[index] = 1;
firstStack.push(first);
lastStack.push(index);
firstStack.push(index);
lastStack.push(last);
}
first = firstStack.pop();
last = lastStack.pop();
}
for (i = 0; i < len; i++) {
if (markers[i]) {
newPoints.push(points[i]);
}
}
return newPoints;
}
function simplify(points, tolerance, highestQuality) {
var sqTolerance = (tolerance !== undefined)
? tolerance * tolerance
: 1;
if (!highestQuality) {
points = simplifyRadialDistance(points, sqTolerance);
}
points = simplifyDouglasPeucker(points, sqTolerance);
return points;
};