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skeletal-animation-system

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A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind

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{ "name": "skeletal-animation-system", "version": "0.8.1", "description": "A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind", "main": "index.js", "scripts": { "bench": "node benchmark/benchmark.js", "demo": "budo --open --live --host=localhost --dir=demo/webgl/asset demo/webgl/browser-entry.js", "regl-demo": "budo --open --live --host=localhost --dir=demo/webgl/asset demo/regl/regl.js", "deploy": "mkdirp example-dist && npm run dist:index:html && browserify demo/browser.js > example-dist/bundle.js && cp ./demo/asset/* ./example-dist/ && gh-pages -d example-dist", "dist:index:html": "echo '</script><script src=\"bundle.js\">' | htmlify > example-dist/index.html", "test": "standard && tape test/**/*.js" }, "repository": { "type": "git", "url": "git+https://github.com/chinedufn/skeletal-animation-system.git" }, "keywords": [ "skeletal", "skeleton", "animation", "system", "collada", "joint", "animate", "blend", "bone", "webgl", "scene", "canvas", "game" ], "author": "Chinedu Francis Nwafili <frankie.nwafili@gmail.com>", "license": "MIT", "bugs": { "url": "https://github.com/chinedufn/skeletal-animation-system/issues" }, "homepage": "https://github.com/chinedufn/skeletal-animation-system#readme", "devDependencies": { "browserify": "^13.1.1", "budo": "^9.3.0", "collada-dae-parser": "^0.10.0", "create-orbit-camera": "0.0.2", "expand-vertex-data": "^1.0.1", "gh-pages": "^0.12.0", "gl-mat3": "^1.0.0", "gl-quat": "^1.0.0", "hyperscript": "^2.0.2", "inline-htmlify": "^2.0.0", "load-collada-dae": "^0.6.0", "main-loop": "^3.4.0", "mkdirp": "^0.5.1", "nanobench": "^2.1.0", "raf-loop": "^1.1.3", "regl": "^1.3.0", "resl": "^1.0.3", "solid-state": "^1.0.3", "standard": "^8.6.0", "tape": "^4.6.2", "virtual-dom": "^2.1.1", "xhr": "^2.3.2" } }