skeletal-animation-system
Version:
A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
50 lines (46 loc) • 1.33 kB
JavaScript
var bench = require('nanobench')
var animationSystem = require('../')
/**
* TODO: Threw in a benchmark, but need to be more deliberate about what we're benchmarking
* and how to make things faster
*/
bench('Interpolate 20 bones one million times', function (b) {
b.start()
for (var i = 0; i < 1000000; i++) {
animationSystem.interpolateJoints({
currentTime: i,
keyframes: {
0: [
[],
[],
[],
[],
[],
[],
[],
[],
[],
[]
],
100: [
[],
[],
[],
[],
[],
[],
[],
[],
[],
[]
]
},
jointNums: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
currentAnimation: {
range: [0, 1],
startTime: 0
}
})
}
b.end()
})