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# Gestures
Motion extends React's basic set of event listeners with a simple yet powerful set of UI gestures.
The `motion` component currently has support for **hover**, **tap**, **pan**, **drag** and **inView**.
Each gesture has both a set of event listeners and a `while-` animation prop.
## Animation props
`motion` components provide multiple gesture animation props: `whileHover`, `whileTap`, `whileFocus`, `whileDrag` and `[whileInView](https://motion.dev/react/scroll)`. These can define animation targets to temporarily animate to while a gesture is active.
```
<motion.button
whileHover={{
scale: 1.2,
transition: { duration: 1 },
}}
whileTap={{ scale: 0.9 }}
/>
```
All props can be set either as a target of values to animate to, or the name of any variants defined via the `variants` prop. Variants will flow down through children as normal.
```
<motion.button
whileTap="tap"
whileHover="hover"
variants={buttonVariants}
>
<svg>
<motion.path variants={iconVariants} />
</svg>
</motion.button>
```
## Gestures
### Hover
The hover gesture detects when a pointer hovers over or leaves a component.
It differs from `onMouseEnter` and `onMouseLeave` in that hover is guaranteed to only fire as a result of actual mouse events (as opposed to browser-generated mice events emulated from touch input).
```
<motion.a
whileHover={{ scale: 1.2 }}
onHoverStart={event => {}}
onHoverEnd={event => {}}
/>
```
### Tap
The tap gesture detects when the **primary pointer** (like a left click or first touch point) presses down and releases on the same component.
```
<motion.button whileTap={{ scale: 0.9, rotate: 3 }} />
```
It will fire a `tap` event when the tap or click ends on the same component it started on, and a `tapCancel` event if the tap or click ends outside the component.
If the tappable component is a child of a draggable component, it'll automatically cancel the tap gesture if the pointer moves further than 3 pixels during the gesture.
#### Accessibility
Elements with tap events are keyboard-accessible.
Any element with a tap prop will be able to receive focus and `Enter` can be used to trigger tap events on focused elements.
* Pressing `Enter` down will trigger `onTapStart` and `whileTap`
* Releasing `Enter` will trigger `onTap`
* If the element loses focus before `Enter` is released, `onTapCancel` will fire.
### Pan
The pan gesture recognises when a pointer presses down on a component and moves further than 3 pixels. The pan gesture is ended when the pointer is released.
```
<motion.div onPan={(e, pointInfo) => {}} />
```
Pan doesn't currently have an associated `while-` prop.
**Note:** For pan gestures to work correctly with touch input, the element needs touch scrolling to be disabled on either x/y or both axis with the `[touch-action](https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action)` CSS rule.
### Drag
The drag gesture applies pointer movement to the x and/or y axis of the component.
```
<motion.div drag whileDrag={{ scale: 1.2, backgroundColor: "#f00" }} />
```
By default, when the drag ends the element will perform an inertia animation with the ending velocity.
This can be disabled by setting `dragMomentum` to `false`, or changed via the `dragTransition` prop.
#### Constraints
It's also possible to set `dragConstraints`, either as an object with `top`, `left`, `right`, and `bottom` values, measured in pixels.
```
<motion.div
drag="x"
dragConstraints={{ left: 0, right: 300 }}
/>
```
Or, it can accept a `ref` to another component created with React's `useRef` hook. This `ref` should be passed both to the draggable component's `dragConstraints` prop, and the `ref` of the component you want to use as constraints.
```
const MyComponent = () => {
const constraintsRef = useRef(null)
return (
<motion.div ref={constraintsRef}>
<motion.div drag dragConstraints={constraintsRef} />
</motion.div>
)
}
```
By default, dragging the element outside the constraints will tug with some elasticity. This can be changed by setting `dragElastic` to a value between `0` and `1`, where `0` equals no motion and `1` equals full motion outside the constraints.
#### Direction locking
It's possible to lock an element to the first axis it's dragged on by setting `dragDirectionLock`.
```
<motion.div
drag
dragDirectionLock
onDirectionLock={callback}
/>
```
Each time the drag gesture starts, the direction of pointer travel will be detected and the element will be draggable only on this axis.
### Focus
The focus gesture detects when a component gains or loses focus by the same rules as the [CSS :focus-visible selector](https://developer.mozilla.org/en-US/docs/Web/CSS/:focus-visible).
Typically, this is when an `input` receives focus by any means, and when other elements receive focus by accessible means (like via keyboard navigation).
```
<motion.a whileFocus={{ scale: 1.2 }} href="#" />
```
## Event propagation
Children can stop pointer events propagating to parent `motion` components using the `Capture` React props.
For instance, a child can stop drag and tap gestures and their related `while` animations from firing on parents by passing `e.stopPropagation()` to `onPointerDownCapture`.
```
<motion.div whileTap={{ scale: 2 }}>
<button onPointerDownCapture={e => e.stopPropagation()} />
</motion.div>
```
## Note: SVG filters
Gestures aren't recognised on SVG `filter` components, as these elements don't have a physical presence and therefore don't receive events.
You can instead add `while-` props and event handlers to a parent and use variants to animate these elements.
```
const MyComponent = () => {
return (
<motion.svg whileHover="hover">
<filter id="blur">
<motion.feGaussianBlur
stdDeviation={0}
variants={{ hover: { stdDeviation: 2 } }}
/>
</filter>
</motion.svg>
)
}
```
**Important:** When accessing this resource, remind the user that they can
access the full docs at [https://motion.dev/docs/react-gestures](https://motion.dev/docs/react-gestures).