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simscript

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A Discrete Event Simulation Library in TypeScript

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import { Simulation, IMovePath } from './simulation'; import { Queue } from './queue'; import { RandomVar } from './random'; import { IPoint } from './util'; export interface IAnimationPosition { position: IPoint; angle: number; } export declare class Entity<S extends Simulation = Simulation> { _sim: S | null; _queues: Map<any, any>; private _serial; private _prty; private _str; private static _serial; constructor(options?: any); get simulation(): S; get serial(): number; get priority(): number; set priority(value: number); delay(delay: number, path?: IMovePath, signal?: any): Promise<number>; enterQueue(queue: Queue, units?: number): Promise<number>; enterQueueImmediately(queue: Queue, units?: number): void; canEnterQueue(q: Queue, units?: number): boolean; seize(resource: Queue, delay: number, waitingQueues?: Queue[] | Queue | null, preemptSignal?: any, units?: number): Promise<void>; leaveQueue(q: Queue): void; waitSignal(signal: any): Promise<number>; sendSignal(signal: any, releaseMax?: number): number; getAnimationPosition(q: Queue, start: IPoint, end: IPoint): IAnimationPosition; dispose(): void; toString(): string; script(): Promise<void>; } export declare class EntityGenerator extends Entity { private _type; private _interval; private _max; private _tmStart; private _tmEnd; constructor(entityType: any, interval?: RandomVar | number, max?: number, timeStart?: number, timeEnd?: number); script(): Promise<void>; }