simscript
Version:
A Discrete Event Simulation Library in TypeScript
62 lines (61 loc) • 1.87 kB
TypeScript
import { Simulation } from './simulation';
import { Queue } from './queue';
import { Entity } from './entity';
import { IPoint } from './util';
export interface IAnimatedQueue {
queue: Queue;
element: string | Element;
endElement?: string | Element;
angle?: number;
stackEntities?: boolean;
max?: number;
}
export declare class Animation {
private _sim;
private _host;
private _scene;
private _width;
private _height;
private _queues;
private _queueArray;
private _disabled;
private _rotateEntities;
private _toQueueEnd;
private _getEntityHtml;
private _updateEntityElement;
_entities: Map<Entity<Simulation>, AnimatedEntity>;
_lastUpdate: number;
constructor(sim: Simulation, animationHost: any, options?: any);
get hostElement(): Element;
get hostTag(): string;
get isThreeD(): boolean;
get sceneElement(): Element;
get getEntityHtml(): Function;
set getEntityHtml(value: Function);
get updateEntityElement(): Function;
set updateEntityElement(value: Function);
get rotateEntities(): boolean;
set rotateEntities(value: boolean);
get animateToQueueEnd(): boolean;
set animateToQueueEnd(value: boolean);
get disabled(): boolean;
set disabled(value: boolean);
get queues(): IAnimatedQueue[];
set queues(value: IAnimatedQueue[]);
updateDisplay(): void;
_getAnimatedEntity(e: Entity): AnimatedEntity;
}
declare class AnimatedEntity {
private _anim;
private _entity;
private _html;
_element: Element;
_sz: IPoint;
_offset: IPoint;
_inUse: boolean;
constructor(anim: Animation, entity: Entity);
_getEntityHtml(): any;
updateIcon(creating?: boolean): void;
_drawAt(pt: IPoint, angle?: number): void;
}
export {};