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simplex-noise

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simplex-noise is a fast simplex noise implementation in Javascript. Works in node and in the browser.

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/** * A random() function, must return a number in the interval [0,1), just like Math.random(). */ export declare type RandomFn = () => number; /** * Samples the noise field in two dimensions * * Coordinates should be finite, bigger than -2^31 and smaller than 2^31. * @param x * @param y * @returns a number in the interval [-1, 1] */ export declare type NoiseFunction2D = (x: number, y: number) => number; /** * Creates a 2D noise function * @param random the random function that will be used to build the permutation table * @returns {NoiseFunction2D} */ export declare function createNoise2D(random?: RandomFn): NoiseFunction2D; /** * Samples the noise field in three dimensions * * Coordinates should be finite, bigger than -2^31 and smaller than 2^31. * @param x * @param y * @param z * @returns a number in the interval [-1, 1] */ export declare type NoiseFunction3D = (x: number, y: number, z: number) => number; /** * Creates a 3D noise function * @param random the random function that will be used to build the permutation table * @returns {NoiseFunction3D} */ export declare function createNoise3D(random?: RandomFn): NoiseFunction3D; /** * Samples the noise field in four dimensions * * Coordinates should be finite, bigger than -2^31 and smaller than 2^31. * @param x * @param y * @param z * @param w * @returns a number in the interval [-1, 1] */ export declare type NoiseFunction4D = (x: number, y: number, z: number, w: number) => number; /** * Creates a 4D noise function * @param random the random function that will be used to build the permutation table * @returns {NoiseFunction4D} */ export declare function createNoise4D(random?: RandomFn): NoiseFunction4D; /** * Builds a random permutation table. * This is exported only for (internal) testing purposes. * Do not rely on this export. * @private */ export declare function buildPermutationTable(random: RandomFn): Uint8Array;