simple-redux-form
Version:
This is simplest redux form
70 lines (58 loc) • 2.61 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol ? "symbol" : typeof obj; };
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
exports.default = reducer;
var _actionTypes = require('./actionTypes');
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
var initialState = {};
function reducer() {
var state = arguments.length <= 0 || arguments[0] === undefined ? initialState : arguments[0];
var action = arguments[1];
switch (action.type) {
case _actionTypes.INITIALIZE:
return _extends({}, state, _defineProperty({}, action.form, _extends({}, action.fields.reduce(function (acc, field) {
return _extends({}, acc, _defineProperty({}, field, {
value: action.initialValue[field]
}));
}, {}), {
initialized: true
})));
case _actionTypes.DESTROY:
{
var updateDState = _extends({}, state);
delete updateDState[action.form];
return _extends({}, updateDState);
}
case _actionTypes.SET_FIELD:
{
var field = action.field;
var value = action.value;
var form = action.form;
return _extends({}, state, _defineProperty({}, form, _extends({}, state[form], _defineProperty({}, field, {
touched: true,
value: value
}))));
}
case _actionTypes.TOUCH_ALL:
{
var _ret = function () {
var fields = action.fields;
var form = action.form;
return {
v: _extends({}, state, _defineProperty({}, form, _extends({}, state[form], fields.reduce(function (prevField, field) {
return _extends({}, prevField, _defineProperty({}, field, {
value: state[form] && state[form][field] ? state[form][field].value : '',
touched: true
}));
}, {}))))
};
}();
if ((typeof _ret === 'undefined' ? 'undefined' : _typeof(_ret)) === "object") return _ret.v;
}
default:
return state;
}
}