UNPKG

simple-form-manager-v2

Version:
80 lines (79 loc) 3.02 kB
export interface IForm { dirty: boolean; valid: boolean; touched: boolean; } export interface IAll { form: IForm; running: boolean; tickSpeed: number; scheme: any; fieldDetails: any; data: any; } export interface IFormManager { fields: any; fieldScheme: any; form: IForm; data: any; all: IAll; formSubmittable: boolean; running: boolean; setFieldValidationStatus: (fieldName: string, validator: string, value: boolean) => void; setFieldStatus: (fieldName: string, manualOverride: boolean, isValid: boolean, errorMsg: string) => void; toggleValidationNode: (fieldName: string, validator: any, value: any) => void; restoreForm: () => void; resetForm: () => void; resetField: (fieldName: string) => void; showFieldError: (fieldName: string) => boolean; setTouched: (fieldName: string, value: boolean) => void; setValue: (fieldName: string, value: any) => void; setValues: (value: any) => void; setObjectValue: (fieldName: string, value: any) => void; onUpdateObjectValue: (fieldName: string, value: any) => void; onBlur: (fieldName: string) => void; onUpdateValue: (fieldName: string, value: any) => void; start: (tickSpeed: number, preserve: boolean) => void; stop: () => void; setValidator: (fieldName: string, validator: string, validatorFunc: any) => void; } export default class CFormManager implements IFormManager { private valuePoll; private isDirty; private isValid; private isTouched; private isRunning; private iTickSpeed; private scheme; private fieldNameArray; fields: any; constructor(formValidationSchema?: any); get fieldScheme(): any; get form(): IForm; get data(): any; get running(): boolean; get formSubmittable(): boolean; get all(): IAll; showFieldError(fieldName: string): boolean; onBlur(fieldName: string): void; onUpdateValue(fieldName: string, value: any): void; onUpdateObjectValue(fieldName: string, value: any): void; setTouched(fieldName: string, value?: boolean): void; setValue(fieldName: string, value: any): void; setObjectValue(fieldName: string, value: any): void; setValues(values: object): void; start(tickSpeed?: number, preserve?: boolean): void; stop(): void; setFieldValidationStatus: (fieldName: string, validator: string, value: boolean) => void; setFieldStatus(fieldName: string, manualOverride: boolean, isValid: boolean, errorMsg: string): void; toggleValidationNode(fieldName: string, validator?: any, value?: any): void; restoreForm(): void; resetForm(): void; resetField(fieldName: string): void; setValidator(fieldName: string, validator: string, validatorFunc: any): void; private updateFormStatus; private validateField; private buildFieldNameArray; private validateValidator; private initializeFields; }