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simple-circle-timer

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Lightweight, easily implemented countdown timer with circular progress bar. Optional Play, Pause, and Reset buttons.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.useTimer = void 0; var _react = require("react"); function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } var timeAtPause = 0; var useTimer = function useTimer(minutes, running, setRunning, timeAtLoad, reset, setReset, onComplete) { var _useState = (0, _react.useState)(minutes * 60000), _useState2 = _slicedToArray(_useState, 2), ms = _useState2[0], setMs = _useState2[1]; var _useState3 = (0, _react.useState)(timeAtLoad), _useState4 = _slicedToArray(_useState3, 2), startTime = _useState4[0], setStartTime = _useState4[1]; var _useState5 = (0, _react.useState)(0), _useState6 = _slicedToArray(_useState5, 2), count = _useState6[0], setCount = _useState6[1]; var _useState7 = (0, _react.useState)(false), _useState8 = _slicedToArray(_useState7, 2), completed = _useState8[0], setCompleted = _useState8[1]; var timeLeft = function timeLeft() { if (count === 0) return ms;else return ms + startTime - Date.now(); }; (0, _react.useEffect)(function () { if (reset) { setRunning(0); setCount(0); } }, [reset, setRunning]); (0, _react.useEffect)(function () { var startTimer = function startTimer() { if (timeLeft() > 0) { setMs(timeAtPause); setStartTime(Date.now()); if (setRunning) setRunning(true); } }; var pauseTimer = function pauseTimer() { if (timeLeft() > 0) { timeAtPause = timeLeft(); if (setRunning) setRunning(false); } }; var resetTimer = function resetTimer() { timeAtPause = minutes * 60000; setMs(timeAtPause); setStartTime(Date.now()); if (setReset) setReset(false); }; if (count > 0 && !reset) { running ? startTimer() : pauseTimer(); } else if (reset) resetTimer();else if (count === 0 && running) resetTimer(); }, [running, minutes, reset]); (0, _react.useEffect)(function () { if (timeLeft() > 0 && running) { var tick = setInterval(function () { return setCount(count + 1); }, 100); return function () { return clearInterval(tick); }; } else if (timeLeft() <= 0 && running && !completed) setCompleted(true); }, [timeLeft(), running, count]); (0, _react.useEffect)(function () { if (completed) onComplete(); }, [completed]); return { timeLeft: timeLeft() }; }; exports.useTimer = useTimer;