simple-circle-timer
Version:
Lightweight, easily implemented countdown timer with circular progress bar. Optional Play, Pause, and Reset buttons.
100 lines (81 loc) • 3.98 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.useTimer = void 0;
var _react = require("react");
function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
var timeAtPause = 0;
var useTimer = function useTimer(minutes, running, setRunning, timeAtLoad, reset, setReset, onComplete) {
var _useState = (0, _react.useState)(minutes * 60000),
_useState2 = _slicedToArray(_useState, 2),
ms = _useState2[0],
setMs = _useState2[1];
var _useState3 = (0, _react.useState)(timeAtLoad),
_useState4 = _slicedToArray(_useState3, 2),
startTime = _useState4[0],
setStartTime = _useState4[1];
var _useState5 = (0, _react.useState)(0),
_useState6 = _slicedToArray(_useState5, 2),
count = _useState6[0],
setCount = _useState6[1];
var _useState7 = (0, _react.useState)(false),
_useState8 = _slicedToArray(_useState7, 2),
completed = _useState8[0],
setCompleted = _useState8[1];
var timeLeft = function timeLeft() {
if (count === 0) return ms;else return ms + startTime - Date.now();
};
(0, _react.useEffect)(function () {
if (reset) {
setRunning(0);
setCount(0);
}
}, [reset, setRunning]);
(0, _react.useEffect)(function () {
var startTimer = function startTimer() {
if (timeLeft() > 0) {
setMs(timeAtPause);
setStartTime(Date.now());
if (setRunning) setRunning(true);
}
};
var pauseTimer = function pauseTimer() {
if (timeLeft() > 0) {
timeAtPause = timeLeft();
if (setRunning) setRunning(false);
}
};
var resetTimer = function resetTimer() {
timeAtPause = minutes * 60000;
setMs(timeAtPause);
setStartTime(Date.now());
if (setReset) setReset(false);
};
if (count > 0 && !reset) {
running ? startTimer() : pauseTimer();
} else if (reset) resetTimer();else if (count === 0 && running) resetTimer();
}, [running, minutes, reset]);
(0, _react.useEffect)(function () {
if (timeLeft() > 0 && running) {
var tick = setInterval(function () {
return setCount(count + 1);
}, 100);
return function () {
return clearInterval(tick);
};
} else if (timeLeft() <= 0 && running && !completed) setCompleted(true);
}, [timeLeft(), running, count]);
(0, _react.useEffect)(function () {
if (completed) onComplete();
}, [completed]);
return {
timeLeft: timeLeft()
};
};
exports.useTimer = useTimer;