UNPKG

signature_pad_wechat

Version:

Library for drawing smooth signatures.

325 lines (273 loc) 9.16 kB
/** * The main idea and some parts of the code (e.g. drawing variable width Bézier curve) are taken from: * http://corner.squareup.com/2012/07/smoother-signatures.html * * Implementation of interpolation using cubic Bézier curves is taken from: * http://www.benknowscode.com/2012/09/path-interpolation-using-cubic-bezier_9742.html * * Algorithm for approximated length of a Bézier curve is taken from: * http://www.lemoda.net/maths/bezier-length/index.html */ import { Bezier } from './bezier'; import { BasicPoint, Point } from './point'; import { throttle } from './throttle'; declare global { // tslint:disable-next-line:interface-name interface Window { PointerEvent: typeof PointerEvent; } } export interface Options { dotSize?: number | (() => number); minWidth?: number; maxWidth?: number; minDistance?: number; backgroundColor?: string; penColor?: string; throttle?: number; velocityFilterWeight?: number; onBegin?: (event: MouseEvent | Touch) => void; onEnd?: (event: MouseEvent | Touch) => void; } export interface PointGroup { color: string; points: BasicPoint[]; } export default class SignaturePadBase { // Public stuff public dotSize: number | (() => number); /** 笔迹最小宽度 */ public minWidth: number; /** 笔迹最大宽度 */ public maxWidth: number; public minDistance: number; public backgroundColor: string; public penColor: string; public throttle: number; public velocityFilterWeight: number; /* tslint:disable: variable-name */ public ctx: CanvasRenderingContext2D; public lastPoints: Point[]; // Stores up to 4 most recent points; used to generate a new curve public data: PointGroup[]; // Stores all points in groups (one group per line or dot) public lastVelocity: number; public lastWidth: number; /** 手写笔迹绘制 */ protected strokeMoveUpdate: ( event: MouseEvent | Touch | WechatMiniprogram.Touch, ) => void; /* tslint:enable: variable-name */ protected _isEmpty: boolean; constructor( protected canvas: HTMLCanvasElement | WechatMiniprogram.Canvas, protected options: Options = {}, ) { this.velocityFilterWeight = options.velocityFilterWeight || 0.7; this.minWidth = options.minWidth || 0.5; this.maxWidth = options.maxWidth || 2.5; this.throttle = ('throttle' in options ? options.throttle : 16) as number; // in milisecondss this.minDistance = ('minDistance' in options ? options.minDistance : 5) as number; // in pixels this.dotSize = options.dotSize || function dotSize(this: SignaturePadBase): number { return (this.minWidth + this.maxWidth) / 2; }; this.penColor = options.penColor || 'black'; this.backgroundColor = options.backgroundColor || 'rgba(0,0,0,0)'; this.strokeMoveUpdate = this.throttle ? throttle(SignaturePadBase.prototype._strokeUpdate, this.throttle) : SignaturePadBase.prototype._strokeUpdate; this.ctx = canvas.getContext('2d') as CanvasRenderingContext2D; this.clear(); } public clear(): void { const { ctx: ctx, canvas } = this; // Clear canvas using background color ctx.fillStyle = this.backgroundColor; ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillRect(0, 0, canvas.width, canvas.height); this.data = []; this.reset(); this._isEmpty = true; } public isEmpty(): boolean { return this._isEmpty; } public toData(): PointGroup[] { return this.data; } // Private methods public strokeBegin( event: MouseEvent | Touch | WechatMiniprogram.Touch, ): void { const newPointGroup = { color: this.penColor, points: [], }; this.data.push(newPointGroup); this.reset(); this._strokeUpdate(event); } private _strokeUpdate( event: MouseEvent | Touch | WechatMiniprogram.Touch, ): void { if (this.data.length === 0) { // This can happen if clear() was called while a signature is still in progress, // or if there is a race condition between start/update events. this.strokeBegin(event); return; } // eslint-disable-next-line @typescript-eslint/ban-ts-ignore // @ts-ignore wechatMiniProgram declaration error const x = event.clientX || event.x; // eslint-disable-next-line @typescript-eslint/ban-ts-ignore // @ts-ignore wechatMiniProgram declaration error const y = event.clientY || event.y; const point = this._createPoint(x, y); const lastPointGroup = this.data[this.data.length - 1]; const lastPoints = lastPointGroup.points; const lastPoint = lastPoints.length > 0 && lastPoints[lastPoints.length - 1]; const isLastPointTooClose = lastPoint ? point.distanceTo(lastPoint) <= this.minDistance : false; const color = lastPointGroup.color; // Skip this point if it's too close to the previous one if (!lastPoint || !(lastPoint && isLastPointTooClose)) { const curve = this._addPoint(point); if (!lastPoint) { this._drawDot({ color, point }); } else if (curve) { this._drawCurve({ color, curve }); } lastPoints.push({ time: point.time, x: point.x, y: point.y, }); } } public strokeEnd(event: MouseEvent | Touch | WechatMiniprogram.Touch): void { this._strokeUpdate(event); } // Called when a new line is started public reset(): void { this.lastPoints = []; this.lastVelocity = 0; this.lastWidth = (this.minWidth + this.maxWidth) / 2; this.ctx.fillStyle = this.penColor; } private _createPoint(x: number, y: number): Point { let rect; if ( window && window.HTMLCanvasElement && this.canvas instanceof window.HTMLCanvasElement ) { rect = this.canvas.getBoundingClientRect(); } else { rect = { left: 0, top: 0 }; } return new Point(x - rect.left, y - rect.top, new Date().getTime()); } // Add point to lastPoints array and generate a new curve if there are enough points (i.e. 3) protected _addPoint(point: Point): Bezier | null { const { lastPoints } = this; lastPoints.push(point); if (lastPoints.length > 2) { // To reduce the initial lag make it work with 3 points // by copying the first point to the beginning. if (lastPoints.length === 3) { lastPoints.unshift(lastPoints[0]); } // _points array will always have 4 points here. const widths = this._calculateCurveWidths(lastPoints[1], lastPoints[2]); const curve = Bezier.fromPoints(lastPoints, widths); // Remove the first element from the list, so that there are no more than 4 points at any time. lastPoints.shift(); return curve; } return null; } private _calculateCurveWidths( startPoint: Point, endPoint: Point, ): { start: number; end: number } { const velocity = this.velocityFilterWeight * endPoint.velocityFrom(startPoint) + (1 - this.velocityFilterWeight) * this.lastVelocity; const newWidth = this._strokeWidth(velocity); const widths = { end: newWidth, start: this.lastWidth, }; this.lastVelocity = velocity; this.lastWidth = newWidth; return widths; } private _strokeWidth(velocity: number): number { return Math.max(this.maxWidth / (velocity + 1), this.minWidth); } private _drawCurveSegment(x: number, y: number, width: number): void { const ctx = this.ctx; ctx.moveTo(x, y); ctx.arc(x, y, width, 0, 2 * Math.PI, false); this._isEmpty = false; } protected _drawCurve({ color, curve, }: { color: string; curve: Bezier; }): void { const ctx = this.ctx; const widthDelta = curve.endWidth - curve.startWidth; // '2' is just an arbitrary number here. If only lenght is used, then // there are gaps between curve segments :/ const drawSteps = Math.floor(curve.length()) * 2; ctx.beginPath(); ctx.fillStyle = color; for (let i = 0; i < drawSteps; i += 1) { // Calculate the Bezier (x, y) coordinate for this step. const t = i / drawSteps; const tt = t * t; const ttt = tt * t; const u = 1 - t; const uu = u * u; const uuu = uu * u; let x = uuu * curve.startPoint.x; x += 3 * uu * t * curve.control1.x; x += 3 * u * tt * curve.control2.x; x += ttt * curve.endPoint.x; let y = uuu * curve.startPoint.y; y += 3 * uu * t * curve.control1.y; y += 3 * u * tt * curve.control2.y; y += ttt * curve.endPoint.y; const width = Math.min( curve.startWidth + ttt * widthDelta, this.maxWidth, ); this._drawCurveSegment(x, y, width); } ctx.closePath(); ctx.fill(); } protected _drawDot({ color, point, }: { color: string; point: BasicPoint; }): void { const ctx = this.ctx; const width = typeof this.dotSize === 'function' ? this.dotSize() : this.dotSize; ctx.beginPath(); this._drawCurveSegment(point.x, point.y, width); ctx.closePath(); ctx.fillStyle = color; ctx.fill(); } }