signature_pad_wechat
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Library for drawing smooth signatures.
324 lines (266 loc) • 9.85 kB
text/typescript
/**
* The main idea and some parts of the code (e.g. drawing variable width Bézier curve) are taken from:
* http://corner.squareup.com/2012/07/smoother-signatures.html
*
* Implementation of interpolation using cubic Bézier curves is taken from:
* http://www.benknowscode.com/2012/09/path-interpolation-using-cubic-bezier_9742.html
*
* Algorithm for approximated length of a Bézier curve is taken from:
* http://www.lemoda.net/maths/bezier-length/index.html
*/
import { Bezier } from './bezier';
import { BasicPoint, Point } from './point';
import SignaturePadBase, { Options, PointGroup } from './signature_pad_base';
export default class SignaturePad extends SignaturePadBase {
public onBegin?: (event: MouseEvent | Touch) => void;
public onEnd?: (event: MouseEvent | Touch) => void;
public canvas: HTMLCanvasElement;
// Private stuff
/* tslint:disable: variable-name */
private _mouseButtonDown: boolean;
constructor(canvas: HTMLCanvasElement, options: Options = {}) {
super(canvas, options);
this.onBegin = options.onBegin;
this.onEnd = options.onEnd;
// Enable mouse and touch event handlers
this.on();
}
public fromDataURL(
dataUrl: string,
options: { ratio?: number; width?: number; height?: number } = {},
callback?: (error?: string | Event) => void,
): void {
const image = new Image();
const ratio = options.ratio || window.devicePixelRatio || 1;
const width = options.width || this.canvas.width / ratio;
const height = options.height || this.canvas.height / ratio;
this.reset();
image.onload = (): void => {
this.ctx.drawImage(image, 0, 0, width, height);
if (callback) {
callback();
}
};
image.onerror = (error): void => {
if (callback) {
callback(error);
}
};
image.src = dataUrl;
this._isEmpty = false;
}
public toDataURL(type = 'image/png', encoderOptions?: number): string {
switch (type) {
case 'image/svg+xml':
return this._toSVG();
default:
return this.canvas.toDataURL(type, encoderOptions);
}
}
public on(): void {
// Disable panning/zooming when touching canvas element
this.canvas.style.touchAction = 'none';
this.canvas.style.msTouchAction = 'none';
if (window.PointerEvent) {
this._handlePointerEvents();
} else {
this._handleMouseEvents();
if ('ontouchstart' in window) {
this._handleTouchEvents();
}
}
}
public off(): void {
// Enable panning/zooming when touching canvas element
this.canvas.style.touchAction = 'auto';
this.canvas.style.msTouchAction = 'auto';
this.canvas.removeEventListener('pointerdown', this._handleMouseDown);
this.canvas.removeEventListener('pointermove', this._handleMouseMove);
document.removeEventListener('pointerup', this._handleMouseUp);
this.canvas.removeEventListener('mousedown', this._handleMouseDown);
this.canvas.removeEventListener('mousemove', this._handleMouseMove);
document.removeEventListener('mouseup', this._handleMouseUp);
this.canvas.removeEventListener('touchstart', this._handleTouchStart);
this.canvas.removeEventListener('touchmove', this._handleTouchMove);
this.canvas.removeEventListener('touchend', this._handleTouchEnd);
}
public isEmpty(): boolean {
return this._isEmpty;
}
public fromData(pointGroups: PointGroup[]): void {
this.clear();
this._fromData(
pointGroups,
({ color, curve }) => this._drawCurve({ color, curve }),
({ color, point }) => this._drawDot({ color, point }),
);
this.data = pointGroups;
}
public toData(): PointGroup[] {
return this.data;
}
// Event handlers
private _handleMouseDown = (event: MouseEvent): void => {
if (event.which === 1) {
this._mouseButtonDown = true;
this.strokeBegin(event);
}
};
private _handleMouseMove = (event: MouseEvent): void => {
if (this._mouseButtonDown) {
this.strokeMoveUpdate(event);
}
};
private _handleMouseUp = (event: MouseEvent): void => {
if (event.which === 1 && this._mouseButtonDown) {
this._mouseButtonDown = false;
this.strokeEnd(event);
}
};
private _handleTouchStart = (event: TouchEvent): void => {
// Prevent scrolling.
event.preventDefault();
if (event.targetTouches.length === 1) {
const touch = event.changedTouches[0];
this.strokeBegin(touch);
}
};
private _handleTouchMove = (event: TouchEvent): void => {
// Prevent scrolling.
event.preventDefault();
const touch = event.targetTouches[0];
this.strokeMoveUpdate(touch);
};
private _handleTouchEnd = (event: TouchEvent): void => {
const wasCanvasTouched = event.target === this.canvas;
if (wasCanvasTouched) {
event.preventDefault();
const touch = event.changedTouches[0];
this.strokeEnd(touch);
}
};
private _handlePointerEvents(): void {
this._mouseButtonDown = false;
this.canvas.addEventListener('pointerdown', this._handleMouseDown);
this.canvas.addEventListener('pointermove', this._handleMouseMove);
document.addEventListener('pointerup', this._handleMouseUp);
}
private _handleMouseEvents(): void {
this._mouseButtonDown = false;
this.canvas.addEventListener('mousedown', this._handleMouseDown);
this.canvas.addEventListener('mousemove', this._handleMouseMove);
document.addEventListener('mouseup', this._handleMouseUp);
}
private _handleTouchEvents(): void {
this.canvas.addEventListener('touchstart', this._handleTouchStart);
this.canvas.addEventListener('touchmove', this._handleTouchMove);
this.canvas.addEventListener('touchend', this._handleTouchEnd);
}
private _fromData(
pointGroups: PointGroup[],
drawCurve: SignaturePad['_drawCurve'],
drawDot: SignaturePad['_drawDot'],
): void {
for (const group of pointGroups) {
const { color, points } = group;
if (points.length > 1) {
for (let j = 0; j < points.length; j += 1) {
const basicPoint = points[j];
const point = new Point(basicPoint.x, basicPoint.y, basicPoint.time);
// All points in the group have the same color, so it's enough to set
// penColor just at the beginning.
this.penColor = color;
if (j === 0) {
this.reset();
}
const curve = this._addPoint(point);
if (curve) {
drawCurve({ color, curve });
}
}
} else {
this.reset();
drawDot({
color,
point: points[0],
});
}
}
}
private _toSVG(): string {
const pointGroups = this.data;
const ratio = Math.max(window.devicePixelRatio || 1, 1);
const minX = 0;
const minY = 0;
const maxX = this.canvas.width / ratio;
const maxY = this.canvas.height / ratio;
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
svg.setAttribute('width', this.canvas.width.toString());
svg.setAttribute('height', this.canvas.height.toString());
this._fromData(
pointGroups,
({ color, curve }: { color: string; curve: Bezier }) => {
const path = document.createElement('path');
// Need to check curve for NaN values, these pop up when drawing
// lines on the canvas that are not continuous. E.g. Sharp corners
// or stopping mid-stroke and than continuing without lifting mouse.
/* eslint-disable no-restricted-globals */
if (
!isNaN(curve.control1.x) &&
!isNaN(curve.control1.y) &&
!isNaN(curve.control2.x) &&
!isNaN(curve.control2.y)
) {
const attr =
`M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed(
3,
)} ` +
`C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} ` +
`${curve.control2.x.toFixed(3)},${curve.control2.y.toFixed(3)} ` +
`${curve.endPoint.x.toFixed(3)},${curve.endPoint.y.toFixed(3)}`;
path.setAttribute('d', attr);
path.setAttribute('stroke-width', (curve.endWidth * 2.25).toFixed(3));
path.setAttribute('stroke', color);
path.setAttribute('fill', 'none');
path.setAttribute('stroke-linecap', 'round');
svg.appendChild(path);
}
/* eslint-enable no-restricted-globals */
},
({ color, point }: { color: string; point: BasicPoint }) => {
const circle = document.createElement('circle');
const dotSize =
typeof this.dotSize === 'function' ? this.dotSize() : this.dotSize;
circle.setAttribute('r', dotSize.toString());
circle.setAttribute('cx', point.x.toString());
circle.setAttribute('cy', point.y.toString());
circle.setAttribute('fill', color);
svg.appendChild(circle);
},
);
const prefix = 'data:image/svg+xml;base64,';
const header =
'<svg' +
' xmlns="http://www.w3.org/2000/svg"' +
' xmlns:xlink="http://www.w3.org/1999/xlink"' +
` viewBox="${minX} ${minY} ${maxX} ${maxY}"` +
` width="${maxX}"` +
` height="${maxY}"` +
'>';
let body = svg.innerHTML;
// IE hack for missing innerHTML property on SVGElement
if (body === undefined) {
const dummy = document.createElement('dummy');
const nodes = svg.childNodes;
dummy.innerHTML = '';
// tslint:disable-next-line: prefer-for-of
for (let i = 0; i < nodes.length; i += 1) {
dummy.appendChild(nodes[i].cloneNode(true));
}
body = dummy.innerHTML;
}
const footer = '</svg>';
const data = header + body + footer;
return prefix + btoa(data);
}
}