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signature_pad_wechat

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Library for drawing smooth signatures.

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/** * The main idea and some parts of the code (e.g. drawing variable width Bézier curve) are taken from: * http://corner.squareup.com/2012/07/smoother-signatures.html * * Implementation of interpolation using cubic Bézier curves is taken from: * http://www.benknowscode.com/2012/09/path-interpolation-using-cubic-bezier_9742.html * * Algorithm for approximated length of a Bézier curve is taken from: * http://www.lemoda.net/maths/bezier-length/index.html */ import { Bezier } from './bezier'; import { BasicPoint, Point } from './point'; import SignaturePadBase, { Options, PointGroup } from './signature_pad_base'; export default class SignaturePad extends SignaturePadBase { public onBegin?: (event: MouseEvent | Touch) => void; public onEnd?: (event: MouseEvent | Touch) => void; public canvas: HTMLCanvasElement; // Private stuff /* tslint:disable: variable-name */ private _mouseButtonDown: boolean; constructor(canvas: HTMLCanvasElement, options: Options = {}) { super(canvas, options); this.onBegin = options.onBegin; this.onEnd = options.onEnd; // Enable mouse and touch event handlers this.on(); } public fromDataURL( dataUrl: string, options: { ratio?: number; width?: number; height?: number } = {}, callback?: (error?: string | Event) => void, ): void { const image = new Image(); const ratio = options.ratio || window.devicePixelRatio || 1; const width = options.width || this.canvas.width / ratio; const height = options.height || this.canvas.height / ratio; this.reset(); image.onload = (): void => { this.ctx.drawImage(image, 0, 0, width, height); if (callback) { callback(); } }; image.onerror = (error): void => { if (callback) { callback(error); } }; image.src = dataUrl; this._isEmpty = false; } public toDataURL(type = 'image/png', encoderOptions?: number): string { switch (type) { case 'image/svg+xml': return this._toSVG(); default: return this.canvas.toDataURL(type, encoderOptions); } } public on(): void { // Disable panning/zooming when touching canvas element this.canvas.style.touchAction = 'none'; this.canvas.style.msTouchAction = 'none'; if (window.PointerEvent) { this._handlePointerEvents(); } else { this._handleMouseEvents(); if ('ontouchstart' in window) { this._handleTouchEvents(); } } } public off(): void { // Enable panning/zooming when touching canvas element this.canvas.style.touchAction = 'auto'; this.canvas.style.msTouchAction = 'auto'; this.canvas.removeEventListener('pointerdown', this._handleMouseDown); this.canvas.removeEventListener('pointermove', this._handleMouseMove); document.removeEventListener('pointerup', this._handleMouseUp); this.canvas.removeEventListener('mousedown', this._handleMouseDown); this.canvas.removeEventListener('mousemove', this._handleMouseMove); document.removeEventListener('mouseup', this._handleMouseUp); this.canvas.removeEventListener('touchstart', this._handleTouchStart); this.canvas.removeEventListener('touchmove', this._handleTouchMove); this.canvas.removeEventListener('touchend', this._handleTouchEnd); } public isEmpty(): boolean { return this._isEmpty; } public fromData(pointGroups: PointGroup[]): void { this.clear(); this._fromData( pointGroups, ({ color, curve }) => this._drawCurve({ color, curve }), ({ color, point }) => this._drawDot({ color, point }), ); this.data = pointGroups; } public toData(): PointGroup[] { return this.data; } // Event handlers private _handleMouseDown = (event: MouseEvent): void => { if (event.which === 1) { this._mouseButtonDown = true; this.strokeBegin(event); } }; private _handleMouseMove = (event: MouseEvent): void => { if (this._mouseButtonDown) { this.strokeMoveUpdate(event); } }; private _handleMouseUp = (event: MouseEvent): void => { if (event.which === 1 && this._mouseButtonDown) { this._mouseButtonDown = false; this.strokeEnd(event); } }; private _handleTouchStart = (event: TouchEvent): void => { // Prevent scrolling. event.preventDefault(); if (event.targetTouches.length === 1) { const touch = event.changedTouches[0]; this.strokeBegin(touch); } }; private _handleTouchMove = (event: TouchEvent): void => { // Prevent scrolling. event.preventDefault(); const touch = event.targetTouches[0]; this.strokeMoveUpdate(touch); }; private _handleTouchEnd = (event: TouchEvent): void => { const wasCanvasTouched = event.target === this.canvas; if (wasCanvasTouched) { event.preventDefault(); const touch = event.changedTouches[0]; this.strokeEnd(touch); } }; private _handlePointerEvents(): void { this._mouseButtonDown = false; this.canvas.addEventListener('pointerdown', this._handleMouseDown); this.canvas.addEventListener('pointermove', this._handleMouseMove); document.addEventListener('pointerup', this._handleMouseUp); } private _handleMouseEvents(): void { this._mouseButtonDown = false; this.canvas.addEventListener('mousedown', this._handleMouseDown); this.canvas.addEventListener('mousemove', this._handleMouseMove); document.addEventListener('mouseup', this._handleMouseUp); } private _handleTouchEvents(): void { this.canvas.addEventListener('touchstart', this._handleTouchStart); this.canvas.addEventListener('touchmove', this._handleTouchMove); this.canvas.addEventListener('touchend', this._handleTouchEnd); } private _fromData( pointGroups: PointGroup[], drawCurve: SignaturePad['_drawCurve'], drawDot: SignaturePad['_drawDot'], ): void { for (const group of pointGroups) { const { color, points } = group; if (points.length > 1) { for (let j = 0; j < points.length; j += 1) { const basicPoint = points[j]; const point = new Point(basicPoint.x, basicPoint.y, basicPoint.time); // All points in the group have the same color, so it's enough to set // penColor just at the beginning. this.penColor = color; if (j === 0) { this.reset(); } const curve = this._addPoint(point); if (curve) { drawCurve({ color, curve }); } } } else { this.reset(); drawDot({ color, point: points[0], }); } } } private _toSVG(): string { const pointGroups = this.data; const ratio = Math.max(window.devicePixelRatio || 1, 1); const minX = 0; const minY = 0; const maxX = this.canvas.width / ratio; const maxY = this.canvas.height / ratio; const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); svg.setAttribute('width', this.canvas.width.toString()); svg.setAttribute('height', this.canvas.height.toString()); this._fromData( pointGroups, ({ color, curve }: { color: string; curve: Bezier }) => { const path = document.createElement('path'); // Need to check curve for NaN values, these pop up when drawing // lines on the canvas that are not continuous. E.g. Sharp corners // or stopping mid-stroke and than continuing without lifting mouse. /* eslint-disable no-restricted-globals */ if ( !isNaN(curve.control1.x) && !isNaN(curve.control1.y) && !isNaN(curve.control2.x) && !isNaN(curve.control2.y) ) { const attr = `M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed( 3, )} ` + `C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} ` + `${curve.control2.x.toFixed(3)},${curve.control2.y.toFixed(3)} ` + `${curve.endPoint.x.toFixed(3)},${curve.endPoint.y.toFixed(3)}`; path.setAttribute('d', attr); path.setAttribute('stroke-width', (curve.endWidth * 2.25).toFixed(3)); path.setAttribute('stroke', color); path.setAttribute('fill', 'none'); path.setAttribute('stroke-linecap', 'round'); svg.appendChild(path); } /* eslint-enable no-restricted-globals */ }, ({ color, point }: { color: string; point: BasicPoint }) => { const circle = document.createElement('circle'); const dotSize = typeof this.dotSize === 'function' ? this.dotSize() : this.dotSize; circle.setAttribute('r', dotSize.toString()); circle.setAttribute('cx', point.x.toString()); circle.setAttribute('cy', point.y.toString()); circle.setAttribute('fill', color); svg.appendChild(circle); }, ); const prefix = 'data:image/svg+xml;base64,'; const header = '<svg' + ' xmlns="http://www.w3.org/2000/svg"' + ' xmlns:xlink="http://www.w3.org/1999/xlink"' + ` viewBox="${minX} ${minY} ${maxX} ${maxY}"` + ` width="${maxX}"` + ` height="${maxY}"` + '>'; let body = svg.innerHTML; // IE hack for missing innerHTML property on SVGElement if (body === undefined) { const dummy = document.createElement('dummy'); const nodes = svg.childNodes; dummy.innerHTML = ''; // tslint:disable-next-line: prefer-for-of for (let i = 0; i < nodes.length; i += 1) { dummy.appendChild(nodes[i].cloneNode(true)); } body = dummy.innerHTML; } const footer = '</svg>'; const data = header + body + footer; return prefix + btoa(data); } }