signature_pad
Version:
Library for drawing smooth signatures.
678 lines (566 loc) • 19.8 kB
text/typescript
/**
* The main idea and some parts of the code (e.g. drawing variable width Bézier curve) are taken from:
* http://corner.squareup.com/2012/07/smoother-signatures.html
*
* Implementation of interpolation using cubic Bézier curves is taken from:
* https://web.archive.org/web/20160323213433/http://www.benknowscode.com/2012/09/path-interpolation-using-cubic-bezier_9742.html
*
* Algorithm for approximated length of a Bézier curve is taken from:
* http://www.lemoda.net/maths/bezier-length/index.html
*/
import { Bezier } from './bezier';
import { BasicPoint, Point } from './point';
import { SignatureEventTarget } from './signature_event_target';
import { throttle } from './throttle';
declare global {
interface CSSStyleDeclaration {
msTouchAction: string | null;
}
}
export type SignatureEvent = MouseEvent | Touch | PointerEvent;
export interface FromDataOptions {
clear?: boolean;
}
export interface PointGroupOptions {
dotSize: number;
minWidth: number;
maxWidth: number;
penColor: string;
}
export interface Options extends Partial<PointGroupOptions> {
minDistance?: number;
velocityFilterWeight?: number;
backgroundColor?: string;
throttle?: number;
}
export interface PointGroup extends PointGroupOptions {
points: BasicPoint[];
}
export default class SignaturePad extends SignatureEventTarget {
// Public stuff
public dotSize: number;
public minWidth: number;
public maxWidth: number;
public penColor: string;
public minDistance: number;
public velocityFilterWeight: number;
public backgroundColor: string;
public throttle: number;
// Private stuff
/* tslint:disable: variable-name */
private _ctx: CanvasRenderingContext2D;
private _drawningStroke: boolean;
private _isEmpty: boolean;
private _lastPoints: Point[]; // Stores up to 4 most recent points; used to generate a new curve
private _data: PointGroup[]; // Stores all points in groups (one group per line or dot)
private _lastVelocity: number;
private _lastWidth: number;
private _strokeMoveUpdate: (event: SignatureEvent) => void;
/* tslint:enable: variable-name */
constructor(private canvas: HTMLCanvasElement, options: Options = {}) {
super();
this.velocityFilterWeight = options.velocityFilterWeight || 0.7;
this.minWidth = options.minWidth || 0.5;
this.maxWidth = options.maxWidth || 2.5;
this.throttle = ('throttle' in options ? options.throttle : 16) as number; // in milisecondss
this.minDistance = (
'minDistance' in options ? options.minDistance : 5
) as number; // in pixels
this.dotSize = options.dotSize || 0;
this.penColor = options.penColor || 'black';
this.backgroundColor = options.backgroundColor || 'rgba(0,0,0,0)';
this._strokeMoveUpdate = this.throttle
? throttle(SignaturePad.prototype._strokeUpdate, this.throttle)
: SignaturePad.prototype._strokeUpdate;
this._ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
this.clear();
// Enable mouse and touch event handlers
this.on();
}
public clear(): void {
const { _ctx: ctx, canvas } = this;
// Clear canvas using background color
ctx.fillStyle = this.backgroundColor;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillRect(0, 0, canvas.width, canvas.height);
this._data = [];
this._reset();
this._isEmpty = true;
}
public fromDataURL(
dataUrl: string,
options: {
ratio?: number;
width?: number;
height?: number;
xOffset?: number;
yOffset?: number;
} = {},
): Promise<void> {
return new Promise((resolve, reject) => {
const image = new Image();
const ratio = options.ratio || window.devicePixelRatio || 1;
const width = options.width || this.canvas.width / ratio;
const height = options.height || this.canvas.height / ratio;
const xOffset = options.xOffset || 0;
const yOffset = options.yOffset || 0;
this._reset();
image.onload = (): void => {
this._ctx.drawImage(image, xOffset, yOffset, width, height);
resolve();
};
image.onerror = (error): void => {
reject(error);
};
image.crossOrigin = 'anonymous';
image.src = dataUrl;
this._isEmpty = false;
});
}
public toDataURL(type = 'image/png', encoderOptions?: number): string {
switch (type) {
case 'image/svg+xml':
return this._toSVG();
default:
return this.canvas.toDataURL(type, encoderOptions);
}
}
public on(): void {
// Disable panning/zooming when touching canvas element
this.canvas.style.touchAction = 'none';
this.canvas.style.msTouchAction = 'none';
this.canvas.style.userSelect = 'none';
const isIOS =
/Macintosh/.test(navigator.userAgent) && 'ontouchstart' in document;
// The "Scribble" feature of iOS intercepts point events. So that we can lose some of them when tapping rapidly.
// Use touch events for iOS platforms to prevent it. See https://developer.apple.com/forums/thread/664108 for more information.
if (window.PointerEvent && !isIOS) {
this._handlePointerEvents();
} else {
this._handleMouseEvents();
if ('ontouchstart' in window) {
this._handleTouchEvents();
}
}
}
public off(): void {
// Enable panning/zooming when touching canvas element
this.canvas.style.touchAction = 'auto';
this.canvas.style.msTouchAction = 'auto';
this.canvas.style.userSelect = 'auto';
this.canvas.removeEventListener('pointerdown', this._handlePointerStart);
this.canvas.removeEventListener('pointermove', this._handlePointerMove);
this.canvas.ownerDocument.removeEventListener(
'pointerup',
this._handlePointerEnd,
);
this.canvas.removeEventListener('mousedown', this._handleMouseDown);
this.canvas.removeEventListener('mousemove', this._handleMouseMove);
this.canvas.ownerDocument.removeEventListener(
'mouseup',
this._handleMouseUp,
);
this.canvas.removeEventListener('touchstart', this._handleTouchStart);
this.canvas.removeEventListener('touchmove', this._handleTouchMove);
this.canvas.removeEventListener('touchend', this._handleTouchEnd);
}
public isEmpty(): boolean {
return this._isEmpty;
}
public fromData(
pointGroups: PointGroup[],
{ clear = true }: FromDataOptions = {},
): void {
if (clear) {
this.clear();
}
this._fromData(
pointGroups,
this._drawCurve.bind(this),
this._drawDot.bind(this),
);
this._data = this._data.concat(pointGroups);
}
public toData(): PointGroup[] {
return this._data;
}
// Event handlers
private _handleMouseDown = (event: MouseEvent): void => {
if (event.buttons === 1) {
this._drawningStroke = true;
this._strokeBegin(event);
}
};
private _handleMouseMove = (event: MouseEvent): void => {
if (this._drawningStroke) {
this._strokeMoveUpdate(event);
}
};
private _handleMouseUp = (event: MouseEvent): void => {
if (event.buttons === 1 && this._drawningStroke) {
this._drawningStroke = false;
this._strokeEnd(event);
}
};
private _handleTouchStart = (event: TouchEvent): void => {
// Prevent scrolling.
if (event.cancelable) {
event.preventDefault();
}
if (event.targetTouches.length === 1) {
const touch = event.changedTouches[0];
this._strokeBegin(touch);
}
};
private _handleTouchMove = (event: TouchEvent): void => {
// Prevent scrolling.
if (event.cancelable) {
event.preventDefault();
}
const touch = event.targetTouches[0];
this._strokeMoveUpdate(touch);
};
private _handleTouchEnd = (event: TouchEvent): void => {
const wasCanvasTouched = event.target === this.canvas;
if (wasCanvasTouched) {
if (event.cancelable) {
event.preventDefault();
}
const touch = event.changedTouches[0];
this._strokeEnd(touch);
}
};
private _handlePointerStart = (event: PointerEvent): void => {
this._drawningStroke = true;
event.preventDefault();
this._strokeBegin(event);
};
private _handlePointerMove = (event: PointerEvent): void => {
if (this._drawningStroke) {
event.preventDefault();
this._strokeMoveUpdate(event);
}
};
private _handlePointerEnd = (event: PointerEvent): void => {
if (this._drawningStroke) {
event.preventDefault();
this._drawningStroke = false;
this._strokeEnd(event);
}
};
// Private methods
private _strokeBegin(event: SignatureEvent): void {
this.dispatchEvent(new CustomEvent('beginStroke', { detail: event }));
const newPointGroup: PointGroup = {
dotSize: this.dotSize,
minWidth: this.minWidth,
maxWidth: this.maxWidth,
penColor: this.penColor,
points: [],
};
this._data.push(newPointGroup);
this._reset();
this._strokeUpdate(event);
}
private _strokeUpdate(event: SignatureEvent): void {
if (this._data.length === 0) {
// This can happen if clear() was called while a signature is still in progress,
// or if there is a race condition between start/update events.
this._strokeBegin(event);
return;
}
this.dispatchEvent(
new CustomEvent('beforeUpdateStroke', { detail: event }),
);
const x = event.clientX;
const y = event.clientY;
const pressure =
(event as PointerEvent).pressure !== undefined
? (event as PointerEvent).pressure
: (event as Touch).force !== undefined
? (event as Touch).force
: 0;
const point = this._createPoint(x, y, pressure);
const lastPointGroup = this._data[this._data.length - 1];
const lastPoints = lastPointGroup.points;
const lastPoint =
lastPoints.length > 0 && lastPoints[lastPoints.length - 1];
const isLastPointTooClose = lastPoint
? point.distanceTo(lastPoint) <= this.minDistance
: false;
const { penColor, dotSize, minWidth, maxWidth } = lastPointGroup;
// Skip this point if it's too close to the previous one
if (!lastPoint || !(lastPoint && isLastPointTooClose)) {
const curve = this._addPoint(point);
if (!lastPoint) {
this._drawDot(point, {
penColor,
dotSize,
minWidth,
maxWidth,
});
} else if (curve) {
this._drawCurve(curve, {
penColor,
dotSize,
minWidth,
maxWidth,
});
}
lastPoints.push({
time: point.time,
x: point.x,
y: point.y,
pressure: point.pressure,
});
}
this.dispatchEvent(new CustomEvent('afterUpdateStroke', { detail: event }));
}
private _strokeEnd(event: SignatureEvent): void {
this._strokeUpdate(event);
this.dispatchEvent(new CustomEvent('endStroke', { detail: event }));
}
private _handlePointerEvents(): void {
this._drawningStroke = false;
this.canvas.addEventListener('pointerdown', this._handlePointerStart);
this.canvas.addEventListener('pointermove', this._handlePointerMove);
this.canvas.ownerDocument.addEventListener(
'pointerup',
this._handlePointerEnd,
);
}
private _handleMouseEvents(): void {
this._drawningStroke = false;
this.canvas.addEventListener('mousedown', this._handleMouseDown);
this.canvas.addEventListener('mousemove', this._handleMouseMove);
this.canvas.ownerDocument.addEventListener('mouseup', this._handleMouseUp);
}
private _handleTouchEvents(): void {
this.canvas.addEventListener('touchstart', this._handleTouchStart);
this.canvas.addEventListener('touchmove', this._handleTouchMove);
this.canvas.addEventListener('touchend', this._handleTouchEnd);
}
// Called when a new line is started
private _reset(): void {
this._lastPoints = [];
this._lastVelocity = 0;
this._lastWidth = (this.minWidth + this.maxWidth) / 2;
this._ctx.fillStyle = this.penColor;
}
private _createPoint(x: number, y: number, pressure: number): Point {
const rect = this.canvas.getBoundingClientRect();
return new Point(
x - rect.left,
y - rect.top,
pressure,
new Date().getTime(),
);
}
// Add point to _lastPoints array and generate a new curve if there are enough points (i.e. 3)
private _addPoint(point: Point): Bezier | null {
const { _lastPoints } = this;
_lastPoints.push(point);
if (_lastPoints.length > 2) {
// To reduce the initial lag make it work with 3 points
// by copying the first point to the beginning.
if (_lastPoints.length === 3) {
_lastPoints.unshift(_lastPoints[0]);
}
// _points array will always have 4 points here.
const widths = this._calculateCurveWidths(_lastPoints[1], _lastPoints[2]);
const curve = Bezier.fromPoints(_lastPoints, widths);
// Remove the first element from the list, so that there are no more than 4 points at any time.
_lastPoints.shift();
return curve;
}
return null;
}
private _calculateCurveWidths(
startPoint: Point,
endPoint: Point,
): { start: number; end: number } {
const velocity =
this.velocityFilterWeight * endPoint.velocityFrom(startPoint) +
(1 - this.velocityFilterWeight) * this._lastVelocity;
const newWidth = this._strokeWidth(velocity);
const widths = {
end: newWidth,
start: this._lastWidth,
};
this._lastVelocity = velocity;
this._lastWidth = newWidth;
return widths;
}
private _strokeWidth(velocity: number): number {
return Math.max(this.maxWidth / (velocity + 1), this.minWidth);
}
private _drawCurveSegment(x: number, y: number, width: number): void {
const ctx = this._ctx;
ctx.moveTo(x, y);
ctx.arc(x, y, width, 0, 2 * Math.PI, false);
this._isEmpty = false;
}
private _drawCurve(curve: Bezier, options: PointGroupOptions): void {
const ctx = this._ctx;
const widthDelta = curve.endWidth - curve.startWidth;
// '2' is just an arbitrary number here. If only lenght is used, then
// there are gaps between curve segments :/
const drawSteps = Math.ceil(curve.length()) * 2;
ctx.beginPath();
ctx.fillStyle = options.penColor;
for (let i = 0; i < drawSteps; i += 1) {
// Calculate the Bezier (x, y) coordinate for this step.
const t = i / drawSteps;
const tt = t * t;
const ttt = tt * t;
const u = 1 - t;
const uu = u * u;
const uuu = uu * u;
let x = uuu * curve.startPoint.x;
x += 3 * uu * t * curve.control1.x;
x += 3 * u * tt * curve.control2.x;
x += ttt * curve.endPoint.x;
let y = uuu * curve.startPoint.y;
y += 3 * uu * t * curve.control1.y;
y += 3 * u * tt * curve.control2.y;
y += ttt * curve.endPoint.y;
const width = Math.min(
curve.startWidth + ttt * widthDelta,
options.maxWidth,
);
this._drawCurveSegment(x, y, width);
}
ctx.closePath();
ctx.fill();
}
private _drawDot(point: BasicPoint, options: PointGroupOptions): void {
const ctx = this._ctx;
const width =
options.dotSize > 0
? options.dotSize
: (options.minWidth + options.maxWidth) / 2;
ctx.beginPath();
this._drawCurveSegment(point.x, point.y, width);
ctx.closePath();
ctx.fillStyle = options.penColor;
ctx.fill();
}
private _fromData(
pointGroups: PointGroup[],
drawCurve: SignaturePad['_drawCurve'],
drawDot: SignaturePad['_drawDot'],
): void {
for (const group of pointGroups) {
const { penColor, dotSize, minWidth, maxWidth, points } = group;
if (points.length > 1) {
for (let j = 0; j < points.length; j += 1) {
const basicPoint = points[j];
const point = new Point(
basicPoint.x,
basicPoint.y,
basicPoint.pressure,
basicPoint.time,
);
// All points in the group have the same color, so it's enough to set
// penColor just at the beginning.
this.penColor = penColor;
if (j === 0) {
this._reset();
}
const curve = this._addPoint(point);
if (curve) {
drawCurve(curve, {
penColor,
dotSize,
minWidth,
maxWidth,
});
}
}
} else {
this._reset();
drawDot(points[0], {
penColor,
dotSize,
minWidth,
maxWidth,
});
}
}
}
private _toSVG(): string {
const pointGroups = this._data;
const ratio = Math.max(window.devicePixelRatio || 1, 1);
const minX = 0;
const minY = 0;
const maxX = this.canvas.width / ratio;
const maxY = this.canvas.height / ratio;
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
svg.setAttribute('width', this.canvas.width.toString());
svg.setAttribute('height', this.canvas.height.toString());
this._fromData(
pointGroups,
(curve, { penColor }) => {
const path = document.createElement('path');
// Need to check curve for NaN values, these pop up when drawing
// lines on the canvas that are not continuous. E.g. Sharp corners
// or stopping mid-stroke and than continuing without lifting mouse.
/* eslint-disable no-restricted-globals */
if (
!isNaN(curve.control1.x) &&
!isNaN(curve.control1.y) &&
!isNaN(curve.control2.x) &&
!isNaN(curve.control2.y)
) {
const attr =
`M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed(
3,
)} ` +
`C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} ` +
`${curve.control2.x.toFixed(3)},${curve.control2.y.toFixed(3)} ` +
`${curve.endPoint.x.toFixed(3)},${curve.endPoint.y.toFixed(3)}`;
path.setAttribute('d', attr);
path.setAttribute('stroke-width', (curve.endWidth * 2.25).toFixed(3));
path.setAttribute('stroke', penColor);
path.setAttribute('fill', 'none');
path.setAttribute('stroke-linecap', 'round');
svg.appendChild(path);
}
/* eslint-enable no-restricted-globals */
},
(point, { penColor, dotSize, minWidth, maxWidth }) => {
const circle = document.createElement('circle');
const size = dotSize > 0 ? dotSize : (minWidth + maxWidth) / 2;
circle.setAttribute('r', size.toString());
circle.setAttribute('cx', point.x.toString());
circle.setAttribute('cy', point.y.toString());
circle.setAttribute('fill', penColor);
svg.appendChild(circle);
},
);
const prefix = 'data:image/svg+xml;base64,';
const header =
'<svg' +
' xmlns="http://www.w3.org/2000/svg"' +
' xmlns:xlink="http://www.w3.org/1999/xlink"' +
` viewBox="${minX} ${minY} ${this.canvas.width} ${this.canvas.height}"` +
` width="${maxX}"` +
` height="${maxY}"` +
'>';
let body = svg.innerHTML;
// IE hack for missing innerHTML property on SVGElement
if (body === undefined) {
const dummy = document.createElement('dummy');
const nodes = svg.childNodes;
dummy.innerHTML = '';
// tslint:disable-next-line: prefer-for-of
for (let i = 0; i < nodes.length; i += 1) {
dummy.appendChild(nodes[i].cloneNode(true));
}
body = dummy.innerHTML;
}
const footer = '</svg>';
const data = header + body + footer;
return prefix + btoa(data);
}
}