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signalforge

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Fine-grained reactive state management with automatic dependency tracking - Ultra-optimized, zero dependencies

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export declare function getSignalById<T = any>(id: string): Signal<T> | undefined; export declare function getAllSignalIds(): string[]; export declare function getSignalId<T>(signal: Signal<T>): string | undefined; export interface Signal<T> { get(): T; set(value: T | ((prev: T) => T)): void; subscribe(listener: (value: T) => void): () => void; destroy(): void; _node: any; _peek?: () => T; _addSubscriber?: (subscriber: any) => void; _removeSubscriber?: (subscriber: any) => void; } export interface ComputedSignal<T> extends Signal<T> { set(value: never): never; _markDirty?: () => void; _recompute?: () => void; } export declare function createSignal<T>(initialValue: T): Signal<T>; export declare function createComputed<T>(computeFn: () => T): ComputedSignal<T>; export declare function createEffect(effectFn: () => void): () => void; export declare function batch<T>(fn: () => T): T; export declare function flushBatchSync(): void; export declare function untrack<T>(fn: () => T): T; export declare function getPerformanceStats(): { poolUsage: number; queueLength: number; contextDepth: number; }; export declare const flushSync: typeof flushBatchSync; export declare function resetPerformanceState(): void; //# sourceMappingURL=store.d.ts.map