signal-utils
Version:
Utils for use with the Signals Proposal: https://github.com/proposal-signals/proposal-signals
208 lines (196 loc) • 7.59 kB
JavaScript
import { Signal } from 'signal-polyfill';
/**
* A signal-like object that represents an asynchronous computation.
*
* AsyncComputed takes a compute function that performs an asynchronous
* computation and runs it inside a computed signal, while tracking the status
* of the computation, including its most recent completion value and error.
*
* Compute functions are run when the `value`, `error`, or `complete` properties
* are read, or when `get()` or `run()` are called, and are re-run when any
* signals that they read change.
*
* If a new run of the compute function is started before the previous run has
* completed, the previous run will have its AbortSignal aborted, and the result
* of the previous run will be ignored.
*/
class AsyncComputed {
// Whether we have been notified of a pending update from the watcher. This is
// set synchronously when any dependencies of the compute function change.
#isNotified = false;
#status = new Signal.State("initial");
/**
* The current status of the AsyncComputed, which is one of 'initial',
* 'pending', 'complete', or 'error'.
*
* The status will be 'initial' until the compute function is first run.
*
* The status will be 'pending' while the compute function is running. If the
* status is 'pending', the `value` and `error` properties will be the result
* of the previous run of the compute function.
*
* The status will be 'complete' when the compute function has completed
* successfully. If the status is 'complete', the `value` property will be the
* result of the previous run of the compute function and the `error` property
* will be `undefined`.
*
* The status will be 'error' when the compute function has completed with an
* error. If the status is 'error', the `error` property will be the error
* that was thrown by the previous run of the compute function and the `value`
* property will be `undefined`.
*
* This value is read from a signal, so any signals that read it will be
* tracked as dependents of it.
*
* Accessing this property will cause the compute function to run if it hasn't
* already.
*/
get status() {
this.run();
// Unconditionally read the status signal to ensure that any signals that
// read it are tracked as dependents.
const currentState = this.#status.get();
// Read from the non-signal #isNotified field, which can be set by the
// watcher synchronously.
return this.#isNotified ? "pending" : currentState;
}
#value;
/**
* The last value that the compute function resolved with, or `undefined` if
* the last run of the compute function threw an error. If the compute
* function has not yet been run `value` will be the value of the
* `initialValue` or `undefined`.
*
* This value is read from a signal, so any signals that read it will be
* tracked as dependents of it.
*
* Accessing this property will cause the compute function to run if it hasn't
* already.
*/
get value() {
this.run();
return this.#value.get();
}
#error = new Signal.State(undefined);
/**
* The last error that the compute function threw, or `undefined` if the last
* run of the compute function resolved successfully, or if the compute
* function has not yet been run.
*
* This value is read from a signal, so any signals that read it will be
* tracked as dependents of it.
*
* Accessing this property will cause the compute function to run if it hasn't
* already.
*/
get error() {
this.run();
return this.#error.get();
}
#deferred = new Signal.State(undefined);
/**
* A promise that resolves when the compute function has completed, or rejects
* if the compute function throws an error.
*
* If a new run of the compute function is started before the previous run has
* completed, the promise will resolve with the result of the new run.
*
* This value is read from a signal, so any signals that read it will be
* tracked as dependents of it. The identity of the promise will change if the
* compute function is re-run after having completed or errored.
*
* Accessing this property will cause the compute function to run if it hasn't
* already.
*/
get complete() {
this.run();
// run() will have created a new deferred if needed.
return this.#deferred.get().promise;
}
#computed;
#watcher;
// A unique ID for the current run. This is used to ensure that runs that have
// been preempted by a new run do not update state or resolve the deferred
// with the wrong result.
#currentRunId = 0;
#currentAbortController;
/**
* Creates a new AsyncComputed signal.
*
* @param fn The function that performs the asynchronous computation. Any
* signals read synchronously - that is, before the first await - will be
* tracked as dependencies of the AsyncComputed, and cause the function to
* re-run when they change.
*
* @param options.initialValue The initial value of the AsyncComputed.
*/
constructor(fn, options) {
this.#value = new Signal.State(options?.initialValue);
this.#computed = new Signal.Computed(() => {
const runId = ++this.#currentRunId;
// Untrack reading the status signal to avoid triggering the computed when
// the status changes.
const status = Signal.subtle.untrack(() => this.#status.get());
// If we're not already pending, create a new deferred to track the
// completion of the run.
if (status !== "pending") {
this.#deferred.set(Promise.withResolvers());
}
this.#isNotified = false;
this.#status.set("pending");
this.#currentAbortController?.abort();
this.#currentAbortController = new AbortController();
fn(this.#currentAbortController.signal).then(result => {
// If we've been preempted by a new run, don't update the status or
// resolve the deferred.
if (runId !== this.#currentRunId) {
return;
}
this.#status.set("complete");
this.#value.set(result);
this.#error.set(undefined);
this.#deferred.get().resolve(result);
}, error => {
// If we've been preempted by a new run, don't update the status or
// resolve the deferred.
if (runId !== this.#currentRunId) {
return;
}
this.#status.set("error");
this.#error.set(error);
this.#value.set(undefined);
this.#deferred.get().reject(error);
});
});
this.#watcher = new Signal.subtle.Watcher(async () => {
// Set the #isNotified flag synchronously when any dependencies change, so
// that it can be read synchronously by the status getter.
this.#isNotified = true;
this.#watcher.watch();
});
this.#watcher.watch(this.#computed);
}
/**
* Returns the last value that the compute function resolved with, or
* the initial value if the compute function has not yet been run.
*
* @throws The last error that the compute function threw, is the last run of
* the compute function threw an error.
*/
get() {
const status = this.status;
if (status === "error" || status === "pending" && this.error !== undefined) {
throw this.error;
}
return this.value;
}
/**
* Runs the compute function if it is not already running and its dependencies
* have changed.
*/
run() {
this.#computed.get();
}
}
export { AsyncComputed };
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