UNPKG

sigma

Version:

A JavaScript library dedicated to graph drawing.

61 lines (60 loc) 2.63 kB
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var utils_1 = require("../../../utils"); var node_fast_vert_glsl_1 = __importDefault(require("../shaders/node.fast.vert.glsl.js")); var node_fast_frag_glsl_1 = __importDefault(require("../shaders/node.fast.frag.glsl.js")); var node_1 = require("./common/node"); var POINTS = 1, ATTRIBUTES = 4; var NodeProgramFast = /** @class */ (function (_super) { __extends(NodeProgramFast, _super); function NodeProgramFast(gl) { var _this = _super.call(this, gl, node_fast_vert_glsl_1.default, node_fast_frag_glsl_1.default, POINTS, ATTRIBUTES) || this; _this.bind(); return _this; } NodeProgramFast.prototype.process = function (data, hidden, offset) { var array = this.array; var i = offset * POINTS * ATTRIBUTES; if (hidden) { array[i++] = 0; array[i++] = 0; array[i++] = 0; array[i++] = 0; return; } var color = utils_1.floatColor(data.color); array[i++] = data.x; array[i++] = data.y; array[i++] = data.size; array[i] = color; }; NodeProgramFast.prototype.render = function (params) { var gl = this.gl; var program = this.program; gl.useProgram(program); gl.uniform1f(this.ratioLocation, 1 / Math.pow(params.ratio, params.nodesPowRatio)); gl.uniform1f(this.scaleLocation, params.scalingRatio); gl.uniformMatrix3fv(this.matrixLocation, false, params.matrix); gl.drawArrays(gl.POINTS, 0, this.array.length / ATTRIBUTES); }; return NodeProgramFast; }(node_1.AbstractNodeProgram)); exports.default = NodeProgramFast;