showdown-calc-cli
Version:
Quick and easy pokemon damage calulations in your terminal
53 lines (52 loc) • 2.83 kB
JavaScript
;
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.interactiveCalc = void 0;
const inquirer_1 = __importDefault(require("inquirer"));
const utils_1 = require("../utils");
const filterAbility = (input) => {
if (input === 'Non-damage impacting ability')
return 'Run Away';
return (0, utils_1.capitalize)(input);
};
const filterItem = (input) => {
if (input === 'Non-damage impacting item')
return undefined;
return (0, utils_1.capitalize)(input);
};
const interactiveCalc = async (gen) => {
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
try {
const ans = await inquirer_1.default.prompt((0, utils_1.getDamageCalcPrompts)(gen));
const attacker = Object.assign(Object.assign({ name: ans.attackerSpecies, ability: filterAbility(ans.attackerAbility), item: filterItem(ans.attackerItem) }, gen >= 3 && {
evs: {
atk: (_a = ans.atkEv) !== null && _a !== void 0 ? _a : 0,
spa: (_b = ans.spaEv) !== null && _b !== void 0 ? _b : 0
}
}), { boosts: Object.assign({ atk: (_c = ans.atkBoost) !== null && _c !== void 0 ? _c : 0, spa: (_d = ans.spaBoost) !== null && _d !== void 0 ? _d : 0 }, gen === 1 && { spd: (_e = ans.spaBoost) !== null && _e !== void 0 ? _e : 0 }), nature: ans.attackerNature, move: ans.move });
const defender = Object.assign(Object.assign({ name: ans.defenderSpecies, ability: filterAbility(ans.defenderAbility), item: filterItem(ans.defenderItem) }, gen >= 3 && {
evs: {
hp: ans.hpEv,
def: (_f = ans.defEv) !== null && _f !== void 0 ? _f : 0,
spd: (_g = ans.spdEv) !== null && _g !== void 0 ? _g : 0
}
}), { boosts: Object.assign(Object.assign({ def: (_h = ans.defBoost) !== null && _h !== void 0 ? _h : 0 }, gen === 1 && { spa: (_j = ans.spdBoost) !== null && _j !== void 0 ? _j : 0 }), { spd: (_k = ans.spdBoost) !== null && _k !== void 0 ? _k : 0 }), nature: ans.defenderNature });
const battleCondition = {
weather: ans.weather,
terrain: ans.terrain,
isGravity: ans.otherBattleConditions.includes('Gravity'),
defenderSide: {
isReflect: ans.otherBattleConditions.includes('Reflect'),
isLightScreen: ans.otherBattleConditions.includes('Light Screen')
}
};
const result = (0, utils_1.calcDamage)(attacker, defender, gen, battleCondition);
(0, utils_1.displayResult)(result);
}
catch (err) {
console.log('\nSomething went wrong, check your inputs\n');
}
};
exports.interactiveCalc = interactiveCalc;