shogiops
Version:
Shogi rules and operations
60 lines (53 loc) • 2.09 kB
text/typescript
import type { Result } from '@badrap/result';
import {
bishopAttacks,
goldAttacks,
kingAttacks,
pawnAttacks,
rookAttacks,
silverAttacks,
} from '../attacks.js';
import { SquareSet } from '../square-set.js';
import type { Color, Piece, Setup, Square } from '../types.js';
import { opposite } from '../util.js';
import type { Context, PositionError } from './position.js';
import { Position } from './position.js';
import { standardDropDests, standardMoveDests } from './shogi.js';
export class Minishogi extends Position {
private constructor() {
super('minishogi');
}
static from(setup: Setup, strict: boolean): Result<Minishogi, PositionError> {
const pos = new Minishogi();
pos.fromSetup(setup);
return pos.validate(strict).map((_) => pos);
}
squareAttackers(square: Square, attacker: Color, occupied: SquareSet): SquareSet {
const defender = opposite(attacker);
const board = this.board;
return board.color(attacker).intersect(
rookAttacks(square, occupied)
.intersect(board.roles('rook', 'dragon'))
.union(bishopAttacks(square, occupied).intersect(board.roles('bishop', 'horse')))
.union(
goldAttacks(square, defender).intersect(board.roles('gold', 'tokin', 'promotedsilver')),
)
.union(silverAttacks(square, defender).intersect(board.role('silver')))
.union(pawnAttacks(square, defender).intersect(board.role('pawn')))
.union(kingAttacks(square).intersect(board.roles('king', 'dragon', 'horse'))),
);
}
squareSnipers(square: number, attacker: Color): SquareSet {
const empty = SquareSet.empty();
return rookAttacks(square, empty)
.intersect(this.board.roles('rook', 'dragon'))
.union(bishopAttacks(square, empty).intersect(this.board.roles('bishop', 'horse')))
.intersect(this.board.color(attacker));
}
moveDests(square: Square, ctx?: Context): SquareSet {
return standardMoveDests(this, square, ctx);
}
dropDests(piece: Piece, ctx?: Context): SquareSet {
return standardDropDests(this, piece, ctx);
}
}