UNPKG

shogiops

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import type { Result } from '@badrap/result'; import { between, bishopAttacks, goldAttacks, kingAttacks, knightAttacks, lanceAttacks, pawnAttacks, rookAttacks, silverAttacks, } from '../attacks.js'; import { SquareSet } from '../square-set.js'; import type { Color, MoveOrDrop, Piece, Setup, Square } from '../types.js'; import { defined, isDrop, opposite } from '../util.js'; import type { Context, PositionError } from './position.js'; import { Position } from './position.js'; import { standardMoveDests } from './shogi.js'; import { fullSquareSet, handRoles, unpromote } from './util.js'; export class Kyotoshogi extends Position { private constructor() { super('kyotoshogi'); } static from(setup: Setup, strict: boolean): Result<Kyotoshogi, PositionError> { const pos = new Kyotoshogi(); pos.fromSetup(setup); return pos.validate(strict).map((_) => pos); } validation = { doublePawn: false, oppositeCheck: true, unpromotedForcedPromotion: false, maxNumberOfRoyalPieces: 1, }; squareAttackers(square: Square, attacker: Color, occupied: SquareSet): SquareSet { const defender = opposite(attacker); const board = this.board; return board.color(attacker).intersect( rookAttacks(square, occupied) .intersect(board.role('rook')) .union(bishopAttacks(square, occupied).intersect(board.role('bishop'))) .union(lanceAttacks(square, defender, occupied).intersect(board.role('lance'))) .union(knightAttacks(square, defender).intersect(board.role('knight'))) .union(goldAttacks(square, defender).intersect(board.roles('gold', 'tokin'))) .union(silverAttacks(square, defender).intersect(board.role('silver'))) .union(pawnAttacks(square, defender).intersect(board.role('pawn'))) .union(kingAttacks(square).intersect(board.role('king'))), ); } squareSnipers(square: number, attacker: Color): SquareSet { const empty = SquareSet.empty(); return rookAttacks(square, empty) .intersect(this.board.role('rook')) .union(bishopAttacks(square, empty).intersect(this.board.role('bishop'))) .union(lanceAttacks(square, opposite(attacker), empty).intersect(this.board.role('lance'))) .intersect(this.board.color(attacker)); } moveDests(square: Square, ctx?: Context): SquareSet { return standardMoveDests(this, square, ctx); } dropDests(piece: Piece, ctx?: Context): SquareSet { ctx = ctx || this.ctx(); if (piece.color !== ctx.color) return SquareSet.empty(); let mask = this.board.occupied.complement(); if (defined(ctx.king) && ctx.checkers.nonEmpty()) { const checker = ctx.checkers.singleSquare(); if (!defined(checker)) return SquareSet.empty(); mask = mask.intersect(between(checker, ctx.king)); } return mask.intersect(fullSquareSet(this.rules)); } isLegal(md: MoveOrDrop, ctx?: Context): boolean { const turn = ctx?.color || this.turn; if (isDrop(md)) { const roleInHand = !handRoles(this.rules).includes(md.role) ? unpromote(this.rules)(md.role) : md.role; if ( !roleInHand || !handRoles(this.rules).includes(roleInHand) || this.hands[turn].get(roleInHand) <= 0 ) return false; return this.dropDests({ color: turn, role: md.role }, ctx).has(md.to); } else { return super.isLegal(md, ctx); } } }