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shogiops

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import { bishopAttacks, goldAttacks, kingAttacks, pawnAttacks, rookAttacks, silverAttacks, } from '../attacks.js'; import { SquareSet } from '../square-set.js'; import { opposite } from '../util.js'; import { Position } from './position.js'; import { standardDropDests, standardMoveDests } from './shogi.js'; export class Minishogi extends Position { constructor() { super('minishogi'); } static from(setup, strict) { const pos = new Minishogi(); pos.fromSetup(setup); return pos.validate(strict).map((_) => pos); } squareAttackers(square, attacker, occupied) { const defender = opposite(attacker); const board = this.board; return board.color(attacker).intersect(rookAttacks(square, occupied) .intersect(board.roles('rook', 'dragon')) .union(bishopAttacks(square, occupied).intersect(board.roles('bishop', 'horse'))) .union(goldAttacks(square, defender).intersect(board.roles('gold', 'tokin', 'promotedsilver'))) .union(silverAttacks(square, defender).intersect(board.role('silver'))) .union(pawnAttacks(square, defender).intersect(board.role('pawn'))) .union(kingAttacks(square).intersect(board.roles('king', 'dragon', 'horse')))); } squareSnipers(square, attacker) { const empty = SquareSet.empty(); return rookAttacks(square, empty) .intersect(this.board.roles('rook', 'dragon')) .union(bishopAttacks(square, empty).intersect(this.board.roles('bishop', 'horse'))) .intersect(this.board.color(attacker)); } moveDests(square, ctx) { return standardMoveDests(this, square, ctx); } dropDests(piece, ctx) { return standardDropDests(this, piece, ctx); } } //# sourceMappingURL=minishogi.js.map