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shoehive

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WebSocket-based multiplayer game framework for real-time, event-driven gameplay

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/// <reference types="node" /> import * as http from "http"; /** * Interface defining authentication functionality for the Shoehive framework. * Implementations should provide methods to authenticate players during connection. */ export interface AuthModule { /** * Authenticates a player based on their HTTP request during WebSocket connection. * @param request The incoming HTTP request during WebSocket connection * @returns A promise that resolves to a player ID if authentication is successful, or null if it fails */ authenticatePlayer(request: http.IncomingMessage): Promise<string | null>; }