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shoehive

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WebSocket-based multiplayer game framework for real-time, event-driven gameplay

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PLAYER_EVENTS = void 0; /** * Player events. * * You can use these events to listen for changes in the player state, or to trigger actions based on player events. */ exports.PLAYER_EVENTS = { // Player connection events CONNECTED: "player:connected", DISCONNECTED: "player:disconnected", RECONNECTED: "player:reconnected", REMOVED: "player:removed", // Player state events STATE_UPDATED: "player:state:updated", ATTRIBUTE_CHANGED: "player:attribute:changed", ATTRIBUTES_CHANGED: "player:attributes:changed", // Player authentication events AUTHENTICATION_FAILED: "player:authentication:failed", AUTHENTICATION_SUCCEEDED: "player:authentication:succeeded" };