UNPKG

shoehive

Version:

WebSocket-based multiplayer game framework for real-time, event-driven gameplay

15 lines (14 loc) 531 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.LOBBY_EVENTS = void 0; /** * Lobby events. * * You can use these events to listen for changes in the lobby state, or to trigger actions based on lobby events. * Most events are emitted by the Shoehive lobby, but some are emitted from bubbling up from the table, player, or game. */ exports.LOBBY_EVENTS = { UPDATED: "lobby:updated", ATTRIBUTE_CHANGED: "lobby:attribute:changed", ATTRIBUTES_CHANGED: "lobby:attributes:changed" };