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shoehive

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WebSocket-based multiplayer game framework for real-time, event-driven gameplay

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import { Lobby } from "../core/Lobby"; /** * Lobby events. * * You can use these events to listen for changes in the lobby state, or to trigger actions based on lobby events. * Most events are emitted by the Shoehive lobby, but some are emitted from bubbling up from the table, player, or game. */ export declare const LOBBY_EVENTS: { readonly UPDATED: "lobby:updated"; readonly ATTRIBUTE_CHANGED: "lobby:attribute:changed"; readonly ATTRIBUTES_CHANGED: "lobby:attributes:changed"; }; /** * These are the payload structures for native Lobby events. * * You can use these payloads to listen for changes in the lobby state, or to trigger actions based on lobby events. */ export interface DefaultLobbyEventPayloadMap { [LOBBY_EVENTS.UPDATED]: [lobby: Lobby]; [LOBBY_EVENTS.ATTRIBUTE_CHANGED]: [lobby: Lobby, key: string, value: any]; [LOBBY_EVENTS.ATTRIBUTES_CHANGED]: [lobby: Lobby, changedKeys: string[], attributes: Record<string, any>]; }