shoehive
Version:
WebSocket-based multiplayer game framework for real-time, event-driven gameplay
16 lines (15 loc) • 909 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EVENTS = exports.TABLE_EVENTS = exports.PLAYER_EVENTS = exports.LOBBY_EVENTS = void 0;
const LobbyEvents_1 = require("./LobbyEvents");
Object.defineProperty(exports, "LOBBY_EVENTS", { enumerable: true, get: function () { return LobbyEvents_1.LOBBY_EVENTS; } });
const PlayerEvents_1 = require("./PlayerEvents");
Object.defineProperty(exports, "PLAYER_EVENTS", { enumerable: true, get: function () { return PlayerEvents_1.PLAYER_EVENTS; } });
const TableEvents_1 = require("./TableEvents");
Object.defineProperty(exports, "TABLE_EVENTS", { enumerable: true, get: function () { return TableEvents_1.TABLE_EVENTS; } });
// Export all event constants in a single object for convenience
exports.EVENTS = {
PLAYER: PlayerEvents_1.PLAYER_EVENTS,
TABLE: TableEvents_1.TABLE_EVENTS,
LOBBY: LobbyEvents_1.LOBBY_EVENTS,
};