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shoehive

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WebSocket-based multiplayer game framework for real-time, event-driven gameplay

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EVENTS = exports.TABLE_EVENTS = exports.PLAYER_EVENTS = exports.LOBBY_EVENTS = void 0; const LobbyEvents_1 = require("./LobbyEvents"); Object.defineProperty(exports, "LOBBY_EVENTS", { enumerable: true, get: function () { return LobbyEvents_1.LOBBY_EVENTS; } }); const PlayerEvents_1 = require("./PlayerEvents"); Object.defineProperty(exports, "PLAYER_EVENTS", { enumerable: true, get: function () { return PlayerEvents_1.PLAYER_EVENTS; } }); const TableEvents_1 = require("./TableEvents"); Object.defineProperty(exports, "TABLE_EVENTS", { enumerable: true, get: function () { return TableEvents_1.TABLE_EVENTS; } }); // Export all event constants in a single object for convenience exports.EVENTS = { PLAYER: PlayerEvents_1.PLAYER_EVENTS, TABLE: TableEvents_1.TABLE_EVENTS, LOBBY: LobbyEvents_1.LOBBY_EVENTS, };