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shoehive

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WebSocket-based multiplayer game framework for real-time, event-driven gameplay

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import { EventBus } from "../events/EventBus"; import { Table } from "./Table"; /** * Factory class for creating tables. * This class is responsible for creating new tables and emitting events when tables are created. * * It is exposed as part of the createGameServer function in the index.ts file, and can be used to create new tables. * Client functionality for this is already natively handled by the `lobby` command namespace. ([Client Commands](/api/generated/#client_command_types)) */ export declare class TableFactory { private eventBus; constructor(eventBus: EventBus); /** * Creates a new table with the specified number of seats and maximum seats per player. * Emits a TABLE_EVENTS.CREATED event when the table is created. * * @param totalSeats - The total number of seats at the table. * @param maxSeatsPerPlayer - The maximum number of seats a player can occupy. * @returns The newly created table. */ createTable(totalSeats: number, maxSeatsPerPlayer: number): Table; }