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shoehive

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WebSocket-based multiplayer game framework for real-time, event-driven gameplay

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PLAYER_EVENTS = void 0; /** * Player events. * * You can use these events to listen for changes in the player state, or to trigger actions based on player events. */ exports.PLAYER_EVENTS = { // Player connection events CONNECTED: 'player:connected', DISCONNECTED: 'player:disconnected', RECONNECTED: 'player:reconnected', REMOVED: 'player:removed', // Player state events STATE_UPDATED: 'player:state:updated', ATTRIBUTE_CHANGED: 'player:attribute:changed', ATTRIBUTES_CHANGED: 'player:attributes:changed', // Player authentication events AUTHENTICATION_FAILED: 'player:authentication:failed', AUTHENTICATION_SUCCEEDED: 'player:authentication:succeeded', };