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shoehive

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WebSocket-based multiplayer game framework for real-time, event-driven gameplay

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CLIENT_MESSAGE_TYPES = exports.CLIENT_COMMAND_TYPES = void 0; const InboundClientCommandTypes_1 = require("./InboundClientCommandTypes"); Object.defineProperty(exports, "CLIENT_COMMAND_TYPES", { enumerable: true, get: function () { return InboundClientCommandTypes_1.CLIENT_COMMAND_TYPES; } }); const OutboundClientMessageTypes_1 = require("./OutboundClientMessageTypes"); Object.defineProperty(exports, "CLIENT_MESSAGE_TYPES", { enumerable: true, get: function () { return OutboundClientMessageTypes_1.CLIENT_MESSAGE_TYPES; } });