shoehive
Version:
WebSocket-based multiplayer game framework for real-time, event-driven gameplay
8 lines (7 loc) • 616 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.CLIENT_MESSAGE_TYPES = exports.CLIENT_COMMAND_TYPES = void 0;
const InboundClientCommandTypes_1 = require("./InboundClientCommandTypes");
Object.defineProperty(exports, "CLIENT_COMMAND_TYPES", { enumerable: true, get: function () { return InboundClientCommandTypes_1.CLIENT_COMMAND_TYPES; } });
const OutboundClientMessageTypes_1 = require("./OutboundClientMessageTypes");
Object.defineProperty(exports, "CLIENT_MESSAGE_TYPES", { enumerable: true, get: function () { return OutboundClientMessageTypes_1.CLIENT_MESSAGE_TYPES; } });