UNPKG

shipthis

Version:

ShipThis manages building and uploading your Godot games to the App Store and Google Play.

47 lines (31 loc) 1.25 kB
# Command: `util glass` ## Description Applies a Liquid Glass `.icon` folder to a local Xcode project. This updates the project's resources to include the specified `.icon` which Xcode will use as the app icon at build time. Useful when preparing an iOS export created by Godot, when you want to apply a Liquid Glass icon locally before building. :::note Liquid Glass icons are bundles in the `.icon` format. They look like a single file in Finder, but are actually directories containing all icon variants. ::: This command works locally and does **not** require authentication. ## Arguments - **`PROJECT`** - Path to the `.xcodeproj` directory you want to modify. - **`ICON`** - Path to the `.icon` folder (e.g. `AppIcon.icon`). ## Example Apply `MyIcon.icon` to an exported Xcode project: ```bash shipthis util glass ios/output.xcodeproj MyIcon.icon ``` This will update the project configuration so that Xcode will use `MyIcon.icon` as the icon. ## Help Output ```help USAGE $ shipthis util glass PROJECT ICON [--verbose] ARGUMENTS PROJECT Path to the .xcodeproj directory ICON Path to the .icon folder FLAGS --verbose Enable verbose logging DESCRIPTION Apply a Liquid Glass .icon folder to a local Xcode project ```