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shipthis

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ShipThis manages building and uploading your Godot games to the App Store and Google Play.

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# Command: `game create` ## Description :::tip We recommend creating your game using the [`shipthis game wizard`](/docs/reference/game/wizard). The `shipthis game create` command is the first step run by the wizard ::: Creates a new game in your [ShipThis account](https://shipth.is/games). ShipThis will read the name of your game from your **project.godot** file. You will be prompted to confirm this name, or you can specify one with the `--name` flag. If there is already a ShipThis game config file (**shipthis.json**) in the current directory then you will need to use the `--force` flag to create a new game and overwrite this file with the config for the new game. ShipThis will detect the version of Godot you are using from your **project.godot** file. This can be changed with the [`shipthis game details`](/docs/reference/game/details) command. ## Example [![asciicast](https://asciinema.org/a/Oxf8qnYoVViPNVA40EXKBWG36.svg)](https://asciinema.org/a/Oxf8qnYoVViPNVA40EXKBWG36) ## Help Output ```help USAGE $ shipthis game create [-q] [-f] [-n <value>] [-b <value>] [-s <value>] [-e <value>] [-v <value>] [-i <value>] [-a <value>] FLAGS -a, --androidPackageName=<value> Set the Android package name -b, --buildNumber=<value> Set the build number -e, --gameEngine=<value> Set the game engine -f, --force -i, --iosBundleId=<value> Set the iOS bundle ID -n, --name=<value> The name of the game -q, --quiet Avoid output except for interactions and errors -s, --semanticVersion=<value> Set the semantic version -v, --gameEngineVersion=<value> Set the game engine version DESCRIPTION Create a new game in ShipThis. EXAMPLES $ shipthis game create ```