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shipthis

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ShipThis manages building and uploading your Godot games to the App Store and Google Play.

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import { Flags } from '@oclif/core'; import 'node:fs'; import 'axios'; import 'crypto-js'; import 'uuid'; import '../../../baseCommand-CTn3KGH3.js'; import 'luxon'; import 'node:path'; import 'chalk'; import 'node:crypto'; import 'node:readline'; import 'node:url'; import 'readline-sync'; import 'isomorphic-git'; import '@tanstack/react-query'; import 'react'; import 'fast-glob'; import 'yazl'; import 'socket.io-client'; import 'fullscreen-ink'; import 'ink'; import 'react/jsx-runtime'; import 'ink-spinner'; import 'string-length'; import 'strip-ansi'; import 'open'; import '@inkjs/ui'; import { c as BaseGameCommand } from '../../../baseGameCommand-8VL7xe-O.js'; import 'marked'; import 'marked-terminal'; import 'qrcode'; import '@expo/apple-utils/build/index.js'; import 'deepmerge'; import 'ini'; import 'fs'; import 'path'; class GameAndroidStatus extends BaseGameCommand { static args = {}; static description = "Shows the status of the setup for the Android platform for a specific game."; static examples = [ "<%= config.bin %> <%= command.id %>", "<%= config.bin %> <%= command.id %> --gameId 0c179fc4" ]; static flags = { gameId: Flags.string({ char: "g", description: "The ID of the game" }) }; async run() { const game = await this.getGame(); await this.config.runCommand("game:status", ["--gameId", game.id, "--platform", "android"]); } } export { GameAndroidStatus as default };