shipthis
Version:
ShipThis manages building and uploading your Godot games to the App Store and Google Play.
55 lines (52 loc) • 1.44 kB
JavaScript
import { Flags } from '@oclif/core';
import 'node:fs';
import 'axios';
import 'crypto-js';
import 'uuid';
import '../../../baseCommand-CTn3KGH3.js';
import 'luxon';
import 'node:path';
import 'chalk';
import 'node:crypto';
import 'node:readline';
import 'node:url';
import 'readline-sync';
import 'isomorphic-git';
import '@tanstack/react-query';
import 'react';
import 'fast-glob';
import 'yazl';
import 'socket.io-client';
import 'fullscreen-ink';
import 'ink';
import 'react/jsx-runtime';
import 'ink-spinner';
import 'string-length';
import 'strip-ansi';
import 'open';
import '@inkjs/ui';
import { c as BaseGameCommand } from '../../../baseGameCommand-8VL7xe-O.js';
import 'marked';
import 'marked-terminal';
import 'qrcode';
import '@expo/apple-utils/build/index.js';
import 'deepmerge';
import 'ini';
import 'fs';
import 'path';
class GameAndroidStatus extends BaseGameCommand {
static args = {};
static description = "Shows the status of the setup for the Android platform for a specific game.";
static examples = [
"<%= config.bin %> <%= command.id %>",
"<%= config.bin %> <%= command.id %> --gameId 0c179fc4"
];
static flags = {
gameId: Flags.string({ char: "g", description: "The ID of the game" })
};
async run() {
const game = await this.getGame();
await this.config.runCommand("game:status", ["--gameId", game.id, "--platform", "android"]);
}
}
export { GameAndroidStatus as default };