shipthis
Version:
ShipThis manages building and uploading your Godot games to the App Store and Google Play.
85 lines (82 loc) • 3.05 kB
JavaScript
import { jsx } from 'react/jsx-runtime';
import * as fs from 'node:fs';
import { Args, Flags } from '@oclif/core';
import { render } from 'ink';
import { a as getProjectCredentials } from '../../../../index-BW7z-5sB.js';
import 'axios';
import 'crypto-js';
import 'uuid';
import { P as Platform, C as CredentialsType } from '../../../../baseCommand-CTn3KGH3.js';
import 'luxon';
import 'node:path';
import 'chalk';
import 'node:crypto';
import 'node:readline';
import 'node:url';
import 'readline-sync';
import 'isomorphic-git';
import '@tanstack/react-query';
import 'react';
import 'fast-glob';
import 'yazl';
import 'socket.io-client';
import 'fullscreen-ink';
import 'ink-spinner';
import 'string-length';
import 'strip-ansi';
import 'open';
import '@inkjs/ui';
import { c as BaseGameCommand } from '../../../../baseGameCommand-8VL7xe-O.js';
import 'marked';
import 'marked-terminal';
import 'qrcode';
import { R as RunWithSpinner } from '../../../../RunWithSpinner-DucRnFp6.js';
import { C as Command } from '../../../../Command-Cj6F5B5a.js';
import { e as exportCredential } from '../../../../export-DtATljiz.js';
import '@expo/apple-utils/build/index.js';
import 'deepmerge';
import 'ini';
import 'fs';
import 'path';
class GameAndroidKeyStoreExport extends BaseGameCommand {
static args = {
file: Args.string({ description: "Name of the ZIP file to create", required: true })
};
static description = "Saves the current Android Keystore to a ZIP file";
static examples = ["<%= config.bin %> <%= command.id %> keyStore.zip"];
static flags = {
force: Flags.boolean({ char: "f", description: "Overwrite the file if it already exists" }),
gameId: Flags.string({ char: "g", description: "The ID of the game" })
};
async run() {
const { args, flags } = this;
const { file } = args;
const { force } = flags;
const game = await this.getGame();
const zipAlreadyExists = fs.existsSync(file);
if (zipAlreadyExists && !force) {
this.error(`The file ${file} already exists. Use --force to overwrite it.`);
}
const projectCredentials = await getProjectCredentials(game.id);
const projectAndroidKeyStoreCreds = projectCredentials.filter(
(cred) => cred.platform === Platform.ANDROID && cred.type === CredentialsType.CERTIFICATE && cred.isActive
);
if (projectAndroidKeyStoreCreds.length === 0) {
this.error("No Android Keystore found which can be exported.");
}
const [keyStore] = projectAndroidKeyStoreCreds;
const handleComplete = async () => process.exit(0);
render(
/* @__PURE__ */ jsx(Command, { command: this, children: /* @__PURE__ */ jsx(
RunWithSpinner,
{
executeMethod: () => exportCredential({ credentialId: keyStore.id, projectId: game.id, zipPath: file }),
msgComplete: `Android Keystore exported to ${file}`,
msgInProgress: `Exporting Android Keystore to ${file}...`,
onComplete: handleComplete
}
) })
);
}
}
export { GameAndroidKeyStoreExport as default };