shipthis
Version:
ShipThis manages building and uploading your Godot games to the App Store and Google Play.
102 lines (99 loc) • 3.38 kB
JavaScript
import { Flags } from '@oclif/core';
import { P as Platform, C as CredentialsType } from '../../../../baseCommand-CTn3KGH3.js';
import 'node:fs';
import 'axios';
import 'crypto-js';
import 'uuid';
import 'luxon';
import { a as getProjectCredentials, b as deleteProjectCredential } from '../../../../index-BW7z-5sB.js';
import 'node:path';
import 'chalk';
import { g as getShortUUID, a as getRenderedMarkdown, b as getInput } from '../../../../baseGameCommand-8VL7xe-O.js';
import 'react/jsx-runtime';
import 'ink';
import 'ink-spinner';
import 'react';
import '@tanstack/react-query';
import 'fast-glob';
import 'yazl';
import 'socket.io-client';
import 'fullscreen-ink';
import 'string-length';
import 'strip-ansi';
import 'open';
import '@inkjs/ui';
import 'qrcode';
import { B as BaseGameAndroidCommand } from '../../../../baseGameAndroidCommand-DRzVMKuG.js';
import '@expo/apple-utils/build/index.js';
import 'node:crypto';
import 'node:readline';
import 'node:url';
import 'readline-sync';
import 'isomorphic-git';
import 'deepmerge';
import 'ini';
import 'fs';
import 'path';
import 'marked';
import 'marked-terminal';
class GameAndroidKeyStoreDelete extends BaseGameAndroidCommand {
static args = {};
static description = "Delete the active Android KeyStore from ShipThis";
static examples = [
"<%= config.bin %> <%= command.id %>",
"<%= config.bin %> <%= command.id %> --immediate --iAmSure"
];
static flags = {
...BaseGameAndroidCommand.flags,
immediate: Flags.boolean({
char: "i",
description: "Remove from storage immediately (rather than waiting for automatic cleanup - cannot be undone)",
required: false
}),
iAmSure: Flags.boolean({
char: "y",
description: "I am sure I want to do this - do not prompt me",
required: false
})
};
async run() {
const { flags } = await this.parse(GameAndroidKeyStoreDelete);
const { immediate, iAmSure } = flags;
const game = await this.getGame();
const projectCredentials = await getProjectCredentials(game.id);
const userAndroidKeystoreCredentials = projectCredentials.filter(
(cred) => cred.platform === Platform.ANDROID && cred.type === CredentialsType.CERTIFICATE && cred.isActive
);
if (userAndroidKeystoreCredentials.length === 0) {
this.log("No active Android keystore credentials found.");
return;
}
const [keyStore] = userAndroidKeystoreCredentials;
const getAreYouSure = async () => {
if (iAmSure) return true;
const confirmString = getShortUUID(keyStore.id);
const prompt = getRenderedMarkdown({
filename: "confirm-delete-android-keystore.md.ejs",
templateVars: {
confirmString,
exportCommand: `shipthis game android keyStore export keyStore.zip`,
immediate
}
});
this.log(prompt);
const input = await getInput("");
return input.trim().toLowerCase() === confirmString.toLowerCase();
};
const areYouSure = await getAreYouSure();
if (!areYouSure) {
this.log("Aborting - Android KeyStore not deleted");
this.exit(0);
}
await deleteProjectCredential(game.id, {
credentialId: keyStore.id,
isImmediate: immediate
});
this.log("The Android KeyStore has been deleted from ShipThis.");
}
}
export { GameAndroidKeyStoreDelete as default };