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shipthis

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ShipThis manages building and uploading your Godot games to the App Store and Google Play.

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import { jsx } from 'react/jsx-runtime'; import * as fs from 'node:fs'; import { Args, Flags } from '@oclif/core'; import { render } from 'ink'; import { a as getProjectCredentials } from '../../../../index-BW7z-5sB.js'; import 'axios'; import 'crypto-js'; import 'uuid'; import { P as Platform, C as CredentialsType } from '../../../../baseCommand-CTn3KGH3.js'; import 'luxon'; import 'node:path'; import 'chalk'; import 'node:crypto'; import 'node:readline'; import 'node:url'; import 'readline-sync'; import 'isomorphic-git'; import '@tanstack/react-query'; import 'react'; import 'fast-glob'; import 'yazl'; import 'socket.io-client'; import 'fullscreen-ink'; import 'ink-spinner'; import 'string-length'; import 'strip-ansi'; import 'open'; import '@inkjs/ui'; import '../../../../baseGameCommand-8VL7xe-O.js'; import 'marked'; import 'marked-terminal'; import 'qrcode'; import { R as RunWithSpinner } from '../../../../RunWithSpinner-DucRnFp6.js'; import { C as Command } from '../../../../Command-Cj6F5B5a.js'; import { B as BaseGameAndroidCommand } from '../../../../baseGameAndroidCommand-DRzVMKuG.js'; import { i as importCredential } from '../../../../import-Dk2ywOVU.js'; import '@expo/apple-utils/build/index.js'; import 'deepmerge'; import 'ini'; import 'fs'; import 'path'; class GameAndroidApiKeyImport extends BaseGameAndroidCommand { static args = { file: Args.string({ description: "Name of the ZIP file to import (must be in the same format as the export)", required: true }) }; static description = "Imports an Android Service Account API Key to your ShipThis account for the specified game."; static examples = ["<%= config.bin %> <%= command.id %>"]; static flags = { force: Flags.boolean({ char: "f" }), gameId: Flags.string({ char: "g", description: "The ID of the game" }) }; async run() { const game = await this.getGame(); const { args, flags } = this; const { file } = args; const { force } = flags; const zipFound = fs.existsSync(file); if (!zipFound) { this.error(`The file ${file} does not exist.`); } const projectCredentials = await getProjectCredentials(game.id); const hasAndroidApiKey = projectCredentials.some( (cred) => cred.platform === Platform.ANDROID && cred.isActive && cred.type === CredentialsType.KEY ); if (hasAndroidApiKey && !force) { this.error("An Android Service Account API Key is already set on this game. Use --force to overwrite it."); } const handleComplete = async () => { await this.config.runCommand(`game:android:apiKey:status`, ["--gameId", game.id]); }; render( /* @__PURE__ */ jsx(Command, { command: this, children: /* @__PURE__ */ jsx( RunWithSpinner, { executeMethod: () => importCredential({ platform: Platform.ANDROID, projectId: game.id, type: CredentialsType.KEY, zipPath: file }), msgComplete: `Android Service Account API Key imported from ${file}`, msgInProgress: `Importing Android Service Account API Key from ${file}...`, onComplete: handleComplete } ) }) ); } } export { GameAndroidApiKeyImport as default };