shipthis
Version:
ShipThis manages building and uploading your Godot games to the App Store and Google Play.
96 lines (93 loc) • 3.29 kB
JavaScript
import { jsx } from 'react/jsx-runtime';
import * as fs from 'node:fs';
import { Args, Flags } from '@oclif/core';
import { render } from 'ink';
import { a as getProjectCredentials } from '../../../../index-izrACZbC.js';
import { c as BaseGameCommand, P as Platform, C as CredentialsType } from '../../../../index-BwnzoldS.js';
import 'ink-spinner';
import 'node:crypto';
import 'node:path';
import 'node:readline';
import 'node:url';
import 'readline-sync';
import 'luxon';
import 'axios';
import 'isomorphic-git';
import '@tanstack/react-query';
import 'react';
import 'crypto-js';
import 'uuid';
import 'fast-glob';
import 'yazl';
import 'socket.io-client';
import 'fullscreen-ink';
import 'string-length';
import 'strip-ansi';
import 'open';
import '@inkjs/ui';
import '../../../../ejs-DirFZbza.js';
import 'marked';
import 'marked-terminal';
import 'qrcode';
import { R as RunWithSpinner } from '../../../../RunWithSpinner-DucRnFp6.js';
import '../../../../index-hoHfGrjg.js';
import { C as Command } from '../../../../Command-DN1j3tjt.js';
import { i as importCredential } from '../../../../import-BpGyif-m.js';
import '@expo/apple-utils/build/index.js';
import 'deepmerge';
import 'ini';
import 'fs';
import 'path';
import '../../../../index-CJWMt1s-.js';
import '../../../../useAndroidServiceAccountTestResult-CwKeW0ED.js';
class GameIosProfileImport extends BaseGameCommand {
static args = {
file: Args.string({
description: "Name of the ZIP file to import (must be in the same format as the export)",
required: true
})
};
static description = "Imports an Mobile Provisioning Profile to your ShipThis account";
static examples = ["<%= config.bin %> <%= command.id %> profile.zip"];
static flags = {
force: Flags.boolean({ char: "f" }),
gameId: Flags.string({ char: "g", description: "The ID of the game" })
};
async run() {
const { args, flags } = this;
const { file } = args;
const { force } = flags;
const game = await this.getGame();
const zipFound = fs.existsSync(file);
if (!zipFound) {
this.error(`The file ${file} does not exist.`);
}
const projectCredentials = await getProjectCredentials(game.id);
const projectAppleProfileCredentials = projectCredentials.filter(
(cred) => cred.platform === Platform.IOS && cred.type === CredentialsType.CERTIFICATE
);
if (projectAppleProfileCredentials.length > 0 && !force) {
this.error("A Mobile Provisioning Profile already exists. Use --force to overwrite it.");
}
const handleComplete = async () => {
await this.config.runCommand(`game:ios:profile:status`, ["--noAppleAuth", "--gameId", game.id]);
};
render(
/* @__PURE__ */ jsx(Command, { command: this, children: /* @__PURE__ */ jsx(
RunWithSpinner,
{
executeMethod: () => importCredential({
platform: Platform.IOS,
projectId: game.id,
type: CredentialsType.CERTIFICATE,
zipPath: file
}),
msgComplete: `Mobile Provisioning Profile imported from ${file}`,
msgInProgress: `Importing Mobile Provisioning Profile from ${file}...`,
onComplete: handleComplete
}
) })
);
}
}
export { GameIosProfileImport as default };