shellies-ds9
Version:
Handles communication with the next generation of Shelly devices
70 lines • 2.37 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Light = void 0;
const base_1 = require("./base");
/**
* Handles a dimmable light output with additional on/off control.
*/
class Light extends base_1.ComponentWithId {
constructor(device, id = 0) {
super('Light', device, id);
/**
* Source of the last command.
*/
this.source = '';
/**
* true if the output channel is currently on, false otherwise.
*/
this.output = false;
/**
* Current brightness level, in percent.
*/
this.brightness = 0;
}
/**
* Toggles the output state.
*/
toggle() {
return this.rpc('Toggle', {
id: this.id,
});
}
/**
* Sets the output and brightness level of the light.
* At least one of `on` and `brightness` must be specified.
* @param on - Whether to switch on or off.
* @param brightness - Brightness level.
* @param toggle_after - Flip-back timer, in seconds.
*/
set(on, brightness, toggle_after) {
return this.rpc('Set', {
id: this.id,
on,
brightness,
toggle_after,
});
}
}
__decorate([
base_1.characteristic
], Light.prototype, "source", void 0);
__decorate([
base_1.characteristic
], Light.prototype, "output", void 0);
__decorate([
base_1.characteristic
], Light.prototype, "brightness", void 0);
__decorate([
base_1.characteristic
], Light.prototype, "timer_started_at", void 0);
__decorate([
base_1.characteristic
], Light.prototype, "timer_duration", void 0);
exports.Light = Light;
//# sourceMappingURL=light.js.map