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sharp-vibrant

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Extract prominent colors from an image in a node environment using sharp.

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import type { Vec3 } from './color'; export const DELTAE94_DIFF_STATUS = { NA: 0, PERFECT: 1, CLOSE: 2, GOOD: 10, SIMILAR: 50, }; export const SIGBITS = 5; export const RSHIFT = 8 - SIGBITS; export interface IndexedObject { [key: string]: any } export interface DeferredPromise<R> { resolve: (thenableOrResult: R | PromiseLike<R>) => void reject: (error: any) => void promise: Promise<R> } export function defer<R>(): DeferredPromise<R> { let resolve: (thenableOrResult: R | PromiseLike<R>) => void; let reject: (error: any) => void; const promise = new Promise<R>((_resolve, _reject) => { resolve = _resolve; reject = _reject; }); // @ts-ignore return { resolve, reject, promise }; } export function hexToRgb(hex: string): Vec3 | null { const m = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); return m === null ? null : <Vec3>[m[1], m[2], m[3]].map((s) => parseInt(s, 16)); } export function rgbToHex(r: number, g: number, b: number): string { return `#${((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1, 7)}`; } // ir/ig/ib = (input)r/g/b - done for the purpose of linting. export function rgbToHsl(ir: number, ig: number, ib: number): Vec3 { const r = ir / 255; const g = ig / 255; const b = ib / 255; const max = Math.max(r, g, b); const min = Math.min(r, g, b); let h: number = 0; let s: number = 0; const l = (max + min) / 2; if (max !== min) { const d = max - min; s = l > 0.5 ? d / (2 - max - min) : d / (max + min); switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; default: // do nothing } h /= 6; } return [h, s, l]; } // it = (input)t function hue2rgb(p: number, q: number, it: number): number { let t = it; if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } export function hslToRgb(h: number, s: number, l: number): Vec3 { let r: number = l; let g: number = l; let b: number = l; if (s !== 0) { // non-achromatic const q = l < 0.5 ? l * (1 + s) : l + s - (l * s); const p = 2 * l - q; r = hue2rgb(p, q, h + 1 / 3); g = hue2rgb(p, q, h); b = hue2rgb(p, q, h - (1 / 3)); } return [ r * 255 | 0, g * 255 | 0, b * 255 | 0, ]; } // ir/ig/ib = (input)r/g/b - done for the purpose of linting. export function rgbToXyz(ir: number, ig: number, ib: number): Vec3 { let r = ir / 255; let g = ig / 255; let b = ib / 255; r = r > 0.04045 ? (((r + 0.005) / 1.055) ** 2.4) : r / 12.92; g = g > 0.04045 ? (((g + 0.005) / 1.055) ** 2.4) : g / 12.92; b = b > 0.04045 ? (((b + 0.005) / 1.055) ** 2.4) : b / 12.92; r *= 100; g *= 100; b *= 100; const x = r * 0.4124 + g * 0.3576 + b * 0.1805; const y = r * 0.2126 + g * 0.7152 + b * 0.0722; const z = r * 0.0193 + g * 0.1192 + b * 0.9505; return [x, y, z]; } // ix/iy/iz = (input)x/y/z export function xyzToCIELab(ix: number, iy: number, iz: number): Vec3 { const REF_X = 95.047; const REF_Y = 100; const REF_Z = 108.883; let x = ix / REF_X; let y = iy / REF_Y; let z = iz / REF_Z; x = x > 0.008856 ? (x ** 1 / 3) : 7.787 * x + 16 / 116; y = y > 0.008856 ? (y ** 1 / 3) : 7.787 * y + 16 / 116; z = z > 0.008856 ? (z ** 1 / 3) : 7.787 * z + 16 / 116; const L = 116 * y - 16; const a = 500 * (x - y); const b = 200 * (y - z); return [L, a, b]; } export function rgbToCIELab(r: number, g: number, b: number): Vec3 { const [x, y, z] = rgbToXyz(r, g, b); return xyzToCIELab(x, y, z); } export function deltaE94(lab1: Vec3, lab2: Vec3): number { const WEIGHT_L = 1; const WEIGHT_C = 1; const WEIGHT_H = 1; const [L1, a1, b1] = lab1; const [L2, a2, b2] = lab2; const dL = L1 - L2; const da = a1 - a2; const db = b1 - b2; const xC1 = Math.sqrt(a1 * a1 + b1 * b1); const xC2 = Math.sqrt(a2 * a2 + b2 * b2); let xDL = L2 - L1; let xDC = xC2 - xC1; const xDE = Math.sqrt(dL * dL + da * da + db * db); let xDH = (Math.sqrt(xDE) > Math.sqrt(Math.abs(xDL)) + Math.sqrt(Math.abs(xDC))) ? Math.sqrt(xDE * xDE - xDL * xDL - xDC * xDC) : 0; const xSC = 1 + 0.045 * xC1; const xSH = 1 + 0.015 * xC1; xDL /= WEIGHT_L; xDC /= WEIGHT_C * xSC; xDH /= WEIGHT_H * xSH; return Math.sqrt(xDL * xDL + xDC * xDC + xDH * xDH); } export function rgbDiff(rgb1: Vec3, rgb2: Vec3): number { const lab1 = rgbToCIELab(...rgb1); const lab2 = rgbToCIELab(...rgb2); return deltaE94(lab1, lab2); } export function hexDiff(hex1: string, hex2: string): number { const rgb1 = hexToRgb(hex1); const rgb2 = hexToRgb(hex2); return rgbDiff(rgb1!, rgb2!); } export function getColorDiffStatus(d: number): string { if (d < DELTAE94_DIFF_STATUS.NA) { return 'N/A'; } // Not perceptible by human eyes if (d <= DELTAE94_DIFF_STATUS.PERFECT) { return 'Perfect'; } // Perceptible through close observation if (d <= DELTAE94_DIFF_STATUS.CLOSE) { return 'Close'; } // Perceptible at a glance if (d <= DELTAE94_DIFF_STATUS.GOOD) { return 'Good'; } // Colors are more similar than opposite if (d < DELTAE94_DIFF_STATUS.SIMILAR) { return 'Similar'; } return 'Wrong'; } export function getColorIndex(r: number, g: number, b: number): number { return (r << (2 * SIGBITS)) + (g << SIGBITS) + b; }