sharp-vibrant
Version:
Extract prominent colors from an image in a node environment using sharp.
235 lines (178 loc) • 5.53 kB
text/typescript
import type { Vec3 } from './color';
export const DELTAE94_DIFF_STATUS = {
NA: 0,
PERFECT: 1,
CLOSE: 2,
GOOD: 10,
SIMILAR: 50,
};
export const SIGBITS = 5;
export const RSHIFT = 8 - SIGBITS;
export interface IndexedObject {
[key: string]: any
}
export interface DeferredPromise<R> {
resolve: (thenableOrResult: R | PromiseLike<R>) => void
reject: (error: any) => void
promise: Promise<R>
}
export function defer<R>(): DeferredPromise<R> {
let resolve: (thenableOrResult: R | PromiseLike<R>) => void;
let reject: (error: any) => void;
const promise = new Promise<R>((_resolve, _reject) => {
resolve = _resolve;
reject = _reject;
});
// @ts-ignore
return { resolve, reject, promise };
}
export function hexToRgb(hex: string): Vec3 | null {
const m = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return m === null ? null : <Vec3>[m[1], m[2], m[3]].map((s) => parseInt(s, 16));
}
export function rgbToHex(r: number, g: number, b: number): string {
return `#${((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1, 7)}`;
}
// ir/ig/ib = (input)r/g/b - done for the purpose of linting.
export function rgbToHsl(ir: number, ig: number, ib: number): Vec3 {
const r = ir / 255;
const g = ig / 255;
const b = ib / 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
let h: number = 0;
let s: number = 0;
const l = (max + min) / 2;
if (max !== min) {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
default:
// do nothing
}
h /= 6;
}
return [h, s, l];
}
// it = (input)t
function hue2rgb(p: number, q: number, it: number): number {
let t = it;
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
}
export function hslToRgb(h: number, s: number, l: number): Vec3 {
let r: number = l;
let g: number = l;
let b: number = l;
if (s !== 0) {
// non-achromatic
const q = l < 0.5 ? l * (1 + s) : l + s - (l * s);
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - (1 / 3));
}
return [
r * 255 | 0,
g * 255 | 0,
b * 255 | 0,
];
}
// ir/ig/ib = (input)r/g/b - done for the purpose of linting.
export function rgbToXyz(ir: number, ig: number, ib: number): Vec3 {
let r = ir / 255;
let g = ig / 255;
let b = ib / 255;
r = r > 0.04045 ? (((r + 0.005) / 1.055) ** 2.4) : r / 12.92;
g = g > 0.04045 ? (((g + 0.005) / 1.055) ** 2.4) : g / 12.92;
b = b > 0.04045 ? (((b + 0.005) / 1.055) ** 2.4) : b / 12.92;
r *= 100;
g *= 100;
b *= 100;
const x = r * 0.4124 + g * 0.3576 + b * 0.1805;
const y = r * 0.2126 + g * 0.7152 + b * 0.0722;
const z = r * 0.0193 + g * 0.1192 + b * 0.9505;
return [x, y, z];
}
// ix/iy/iz = (input)x/y/z
export function xyzToCIELab(ix: number, iy: number, iz: number): Vec3 {
const REF_X = 95.047;
const REF_Y = 100;
const REF_Z = 108.883;
let x = ix / REF_X;
let y = iy / REF_Y;
let z = iz / REF_Z;
x = x > 0.008856 ? (x ** 1 / 3) : 7.787 * x + 16 / 116;
y = y > 0.008856 ? (y ** 1 / 3) : 7.787 * y + 16 / 116;
z = z > 0.008856 ? (z ** 1 / 3) : 7.787 * z + 16 / 116;
const L = 116 * y - 16;
const a = 500 * (x - y);
const b = 200 * (y - z);
return [L, a, b];
}
export function rgbToCIELab(r: number, g: number, b: number): Vec3 {
const [x, y, z] = rgbToXyz(r, g, b);
return xyzToCIELab(x, y, z);
}
export function deltaE94(lab1: Vec3, lab2: Vec3): number {
const WEIGHT_L = 1;
const WEIGHT_C = 1;
const WEIGHT_H = 1;
const [L1, a1, b1] = lab1;
const [L2, a2, b2] = lab2;
const dL = L1 - L2;
const da = a1 - a2;
const db = b1 - b2;
const xC1 = Math.sqrt(a1 * a1 + b1 * b1);
const xC2 = Math.sqrt(a2 * a2 + b2 * b2);
let xDL = L2 - L1;
let xDC = xC2 - xC1;
const xDE = Math.sqrt(dL * dL + da * da + db * db);
let xDH = (Math.sqrt(xDE) > Math.sqrt(Math.abs(xDL)) + Math.sqrt(Math.abs(xDC)))
? Math.sqrt(xDE * xDE - xDL * xDL - xDC * xDC)
: 0;
const xSC = 1 + 0.045 * xC1;
const xSH = 1 + 0.015 * xC1;
xDL /= WEIGHT_L;
xDC /= WEIGHT_C * xSC;
xDH /= WEIGHT_H * xSH;
return Math.sqrt(xDL * xDL + xDC * xDC + xDH * xDH);
}
export function rgbDiff(rgb1: Vec3, rgb2: Vec3): number {
const lab1 = rgbToCIELab(...rgb1);
const lab2 = rgbToCIELab(...rgb2);
return deltaE94(lab1, lab2);
}
export function hexDiff(hex1: string, hex2: string): number {
const rgb1 = hexToRgb(hex1);
const rgb2 = hexToRgb(hex2);
return rgbDiff(rgb1!, rgb2!);
}
export function getColorDiffStatus(d: number): string {
if (d < DELTAE94_DIFF_STATUS.NA) { return 'N/A'; }
// Not perceptible by human eyes
if (d <= DELTAE94_DIFF_STATUS.PERFECT) { return 'Perfect'; }
// Perceptible through close observation
if (d <= DELTAE94_DIFF_STATUS.CLOSE) { return 'Close'; }
// Perceptible at a glance
if (d <= DELTAE94_DIFF_STATUS.GOOD) { return 'Good'; }
// Colors are more similar than opposite
if (d < DELTAE94_DIFF_STATUS.SIMILAR) { return 'Similar'; }
return 'Wrong';
}
export function getColorIndex(r: number, g: number, b: number): number {
return (r << (2 * SIGBITS)) + (g << SIGBITS) + b;
}