share-light
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# 分享 SDK
<p align="center">
<img src="https://img.shields.io/npm/dw/share-light">
<img src="https://img.shields.io/npm/unpacked-size/share-light">
<img src="https://img.shields.io/npm/v/share-light">
<img src="https://img.shields.io/npm/l/share-light">
<img src="https://img.shields.io/github/last-commit/novlan1/plugin-light">
<img src="https://img.shields.io/github/created-at/novlan1/plugin-light">
</p>
轻量级的分享 SDK。支持以下渠道
1. 游戏内
2. 营地
3. QQ、微信
4. 其他,包括系统浏览器
## 1. 作者
**novlan1**
## 2. 如何使用
可直接引入,也可异步加载。
### 2.1. 直接引入
安装:
```bash
pnpm add share-light
```
`main.ts` 中:
```ts
import { initShare, openShareUI } from 'share-light';
initShare({
showToast: (message) => {
Toast.show(message);
},
showConfirmDialog: Dialog.confirm,
title: 'Better Share',
configWx,
});
openShareUI();
```
### 2.2. 异步加载
也可异步加载,并使用其提供的全局变量 `shareLightSDK`,性能更佳。
```ts
const SHARE_LIGHT_SCRIPT = 'https://image-1251917893.file.myqcloud.com/igame/npm/share-light/share-light%400.0.5.prod.js';
function init(
func: 'initShare' | 'hideShareBtn' | 'openShareUI' | 'setupWzydShare',
options?: ShareObject | string,
) {
return new Promise((resolve) => {
const innerCall = () => window.shareLightSDK?.[func]?.(options);
if (inited && window.shareLightSDK) {
resolve(innerCall());
return;
}
loader(SHARE_LIGHT_SCRIPT, () => {
inited = true;
resolve(innerCall());
return;
});
});
}
export function initShare(options: ShareObject) {
return init('initShare', {
hideShareType: getHideShareType(),
showToast: (message) => {
Toast.show(message);
},
showConfirmDialog: Dialog.confirm,
configWx,
// 业务如果需要,自行传入 postGetMiniProgramOpenLink,减小公共代码体积
// 以下代码为示例
// postGetMiniProgramOpenLink: (shareObject) => {
// const data = (shareObject.path || '').split('?');
// return postGetMiniProgramOpenLink({
// adcfg: {},
// appid: getJumpMiniProgramAppid(shareObject.gid),
// path: data.length > 0 ? data[0] : '',
// param_data: data.length > 1 ? data[1] : '',
// jump_type: JUMP_TYPES.CUSTOM_NO_ENCODE,
// });
// },
...options,
});
}
export function hideShareBtn() {
return init('hideShareBtn');
}
export function openShareUI() {
return init('openShareUI');
}
export function setupWzydShare(url: string) {
return init('setupWzydShare', url);
}
```
## 3. 类型
```ts
export const SHARE_TYPE_MAP = {
Wechat: 1,
Timeline: 2,
QQ: 3,
QZone: 4,
} as const;
export type ShareType = typeof SHARE_TYPE_MAP[keyof typeof SHARE_TYPE_MAP];
export interface ShareObject {
title?: string;
desc?: string;
icon?: string;
link?: string;
callback?: (_shareType?: ShareType) => {};
path?: string | null;
type?: string | number | null;
miniprogram_link?: string;
miniprogramAppId?: string;
gid?: number;
forceHistoryMode?: boolean;
isWzydShare?: boolean;
wzydShareText?: string;
// 要隐藏的分享类型,游戏内可用,比如传入 [1],即隐藏微信好友分享
hideShareType?: Array<ShareType>;
tipMap?: {
copyTextSuccess?: string;
copyTextFail?: string;
dialogTitle?: string;
dialogMessage?: string;
dialogConfirmButton?: string;
};
showToast?: (message: string) => any;
showConfirmDialog?: (options: {
title?: string;
message?: string;
confirmButtonText?: string;
showCancelButton?: boolean;
}) => any;
postGetMiniProgramOpenLink?: (options: ShareObject) => Promise<any>;
configWx?: (apiList: string[], openTagList?: string[]) => Promise<any>;
}
export interface ShareUIObject {
initCommShareUI?: (callbackName: string) => void;
initCommShareTip?: () => void;
showCommShareUI?: () => void;
showCommShareTip?: () => void;
openShareUI?: () => void;
}
```
## 4. 内部配置
默认分享图片和提示文案等,可通过 `initShare` 参数覆盖。
```ts
export const DEFAULT_SHARE_ICON = 'http://ossweb-img.qq.com/images/pmd/igameapp/logo/log_igame_3.0.png';
export const DEFAULT_TIP_MAP = {
copyTextSuccess: '复制链接成功,快去粘贴吧!',
copyTextFail: '该浏览器不支持自动复制',
dialogTitle: '温馨提示',
dialogMessage: '请复制链接到微信或手机QQ内打开参与活动',
dialogConfirmButton: '我知道了',
};
```
## 5. 更新日志
[点此查看](./CHANGELOG.md)
## 6. 制作背景
参考 [分享模块重构](../work/23.share-refactor.html)
## 7. 其他
更新为异步后,每次修改 `share-light`,需要:
1. 发布 `share-light` 的 `npm` 包
2. `build` 后,将构建产物 `index.prod.js` 上传到 COS 上,并重命名为 `share-light@version.prod.js`
3. 用上面新的 COS 链接代替 `pmd-widget/share-v2` 中的 `script` 链接