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share-light

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# 分享 SDK <p align="center"> <img src="https://img.shields.io/npm/dw/share-light"> <img src="https://img.shields.io/npm/unpacked-size/share-light"> <img src="https://img.shields.io/npm/v/share-light"> <img src="https://img.shields.io/npm/l/share-light"> <img src="https://img.shields.io/github/last-commit/novlan1/plugin-light"> <img src="https://img.shields.io/github/created-at/novlan1/plugin-light"> </p> 轻量级的分享 SDK。支持以下渠道 1. 游戏内 2. 营地 3. QQ、微信 4. 其他,包括系统浏览器 ## 1. 作者 **novlan1** ## 2. 如何使用 可直接引入,也可异步加载。 ### 2.1. 直接引入 安装: ```bash pnpm add share-light ``` `main.ts` 中: ```ts import { initShare, openShareUI } from 'share-light'; initShare({ showToast: (message) => { Toast.show(message); }, showConfirmDialog: Dialog.confirm, title: 'Better Share', configWx, }); openShareUI(); ``` ### 2.2. 异步加载 也可异步加载,并使用其提供的全局变量 `shareLightSDK`,性能更佳。 ```ts const SHARE_LIGHT_SCRIPT = 'https://image-1251917893.file.myqcloud.com/igame/npm/share-light/share-light%400.0.5.prod.js'; function init( func: 'initShare' | 'hideShareBtn' | 'openShareUI' | 'setupWzydShare', options?: ShareObject | string, ) { return new Promise((resolve) => { const innerCall = () => window.shareLightSDK?.[func]?.(options); if (inited && window.shareLightSDK) { resolve(innerCall()); return; } loader(SHARE_LIGHT_SCRIPT, () => { inited = true; resolve(innerCall()); return; }); }); } export function initShare(options: ShareObject) { return init('initShare', { hideShareType: getHideShareType(), showToast: (message) => { Toast.show(message); }, showConfirmDialog: Dialog.confirm, configWx, // 业务如果需要,自行传入 postGetMiniProgramOpenLink,减小公共代码体积 // 以下代码为示例 // postGetMiniProgramOpenLink: (shareObject) => { // const data = (shareObject.path || '').split('?'); // return postGetMiniProgramOpenLink({ // adcfg: {}, // appid: getJumpMiniProgramAppid(shareObject.gid), // path: data.length > 0 ? data[0] : '', // param_data: data.length > 1 ? data[1] : '', // jump_type: JUMP_TYPES.CUSTOM_NO_ENCODE, // }); // }, ...options, }); } export function hideShareBtn() { return init('hideShareBtn'); } export function openShareUI() { return init('openShareUI'); } export function setupWzydShare(url: string) { return init('setupWzydShare', url); } ``` ## 3. 类型 ```ts export const SHARE_TYPE_MAP = { Wechat: 1, Timeline: 2, QQ: 3, QZone: 4, } as const; export type ShareType = typeof SHARE_TYPE_MAP[keyof typeof SHARE_TYPE_MAP]; export interface ShareObject { title?: string; desc?: string; icon?: string; link?: string; callback?: (_shareType?: ShareType) => {}; path?: string | null; type?: string | number | null; miniprogram_link?: string; miniprogramAppId?: string; gid?: number; forceHistoryMode?: boolean; isWzydShare?: boolean; wzydShareText?: string; // 要隐藏的分享类型,游戏内可用,比如传入 [1],即隐藏微信好友分享 hideShareType?: Array<ShareType>; tipMap?: { copyTextSuccess?: string; copyTextFail?: string; dialogTitle?: string; dialogMessage?: string; dialogConfirmButton?: string; }; showToast?: (message: string) => any; showConfirmDialog?: (options: { title?: string; message?: string; confirmButtonText?: string; showCancelButton?: boolean; }) => any; postGetMiniProgramOpenLink?: (options: ShareObject) => Promise<any>; configWx?: (apiList: string[], openTagList?: string[]) => Promise<any>; } export interface ShareUIObject { initCommShareUI?: (callbackName: string) => void; initCommShareTip?: () => void; showCommShareUI?: () => void; showCommShareTip?: () => void; openShareUI?: () => void; } ``` ## 4. 内部配置 默认分享图片和提示文案等,可通过 `initShare` 参数覆盖。 ```ts export const DEFAULT_SHARE_ICON = 'http://ossweb-img.qq.com/images/pmd/igameapp/logo/log_igame_3.0.png'; export const DEFAULT_TIP_MAP = { copyTextSuccess: '复制链接成功,快去粘贴吧!', copyTextFail: '该浏览器不支持自动复制', dialogTitle: '温馨提示', dialogMessage: '请复制链接到微信或手机QQ内打开参与活动', dialogConfirmButton: '我知道了', }; ``` ## 5. 更新日志 [点此查看](./CHANGELOG.md) ## 6. 制作背景 参考 [分享模块重构](../work/23.share-refactor.html) ## 7. 其他 更新为异步后,每次修改 `share-light`,需要: 1. 发布 `share-light` 的 `npm` 包 2. `build` 后,将构建产物 `index.prod.js` 上传到 COS 上,并重命名为 `share-light@version.prod.js` 3. 用上面新的 COS 链接代替 `pmd-widget/share-v2` 中的 `script` 链接