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shardy

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Framework for online games and applications on Node.js

32 lines (31 loc) 835 B
import { Logger } from './Logger'; import { Connection } from './Connection'; export declare enum TransportType { TCP = "tcp", WebSocket = "websocket" } export declare enum TransportState { Head = 0, Body = 1, Closed = 2 } export declare class Transport { private connection; private log; onData: (data: Buffer) => void; onDisconnect: () => void; private state; private head; private package; constructor(connection: Connection, log: Logger); onError(error: Error): void; onClose(): void; processData(buffer: Buffer): void; readHead(buffer: Buffer, offset: number): number; readBody(buffer: Buffer, offset: number): number; reset(): void; getPackageSize(buffer: Buffer): number; dispatch(data: Buffer): void; close(): void; destroy(): void; }