shardy
Version:
Framework for online games and applications on Node.js
39 lines • 1.38 kB
JavaScript
;
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Tools = void 0;
const fs_1 = __importDefault(require("fs"));
const path_1 = __importDefault(require("path"));
class Tools {
static generateId(length) {
let id = '';
const possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
for (let i = 0; i < length; i++) {
id += possible.charAt(Math.floor(Math.random() * possible.length));
}
return id;
}
static getTag(item) {
return item.filename.split('.')[0].split('/').splice(-1)[0].toLowerCase();
}
static walk(directory) {
let results = [];
let list = fs_1.default.readdirSync(directory);
list = list.filter((item) => !/(^|\/)\.[^/.]/g.test(item));
list.forEach((file) => {
file = path_1.default.join(directory, file);
const stat = fs_1.default.statSync(file);
if (stat && stat.isDirectory()) {
results = results.concat(Tools.walk(file));
}
else {
results.push(file);
}
});
return results;
}
}
exports.Tools = Tools;
//# sourceMappingURL=Tools.js.map