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shardy

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Framework for online games and applications on Node.js

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import WebSocket, { WebSocketServer } from 'ws'; import { Socket, Server as SocketServer } from 'net'; import { Logger, LoggerFilter } from './Logger'; import { Service, ServiceOptions } from './Service'; import { Extension } from './Extension'; export type SocketType = Socket | WebSocket; export type ServerType = SocketServer | WebSocketServer; export declare class Server { private host; private port; private service; private options; log: Logger; private server; private list; private extensionsBefore; private extensionsAfter; private http; constructor(host: string, port: number, service: Service, options: ServiceOptions); start(): Promise<void>; stop(): Promise<void>; use(extension: Extension): Promise<void>; setFilter(filter: LoggerFilter): Promise<void>; clearFilter(): Promise<void>; private onConnect; private onListening; private onError; private onClose; private onReady; private onDisconnect; private onException; private catchExceptions; }