shardy
Version:
Framework for online games and applications on Node.js
34 lines (33 loc) • 1.06 kB
TypeScript
import WebSocket, { WebSocketServer } from 'ws';
import { Socket, Server as SocketServer } from 'net';
import { Logger, LoggerFilter } from './Logger';
import { Service, ServiceOptions } from './Service';
import { Extension } from './Extension';
export type SocketType = Socket | WebSocket;
export type ServerType = SocketServer | WebSocketServer;
export declare class Server {
private host;
private port;
private service;
private options;
log: Logger;
private server;
private list;
private extensionsBefore;
private extensionsAfter;
private http;
constructor(host: string, port: number, service: Service, options: ServiceOptions);
start(): Promise<void>;
stop(): Promise<void>;
use(extension: Extension): Promise<void>;
setFilter(filter: LoggerFilter): Promise<void>;
clearFilter(): Promise<void>;
private onConnect;
private onListening;
private onError;
private onClose;
private onReady;
private onDisconnect;
private onException;
private catchExceptions;
}