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shardy

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Framework for online games and applications on Node.js

29 lines 793 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Pulse = void 0; const Commander_1 = require("./Commander"); class Pulse { constructor(mode) { this.mode = mode; this.onPulse = () => { }; this.checks = 0; this.timer = setInterval(() => this.onCheckPulse(), process.env.PULSE_INTERVAL); this.limit = this.mode === Commander_1.CommanderMode.Bot ? 1 : process.env.PULSE_LIMIT; } onCheckPulse() { this.checks++; if (this.checks > this.limit) { this.reset(); this.onPulse(); } } reset() { this.checks = 0; } clear() { this.reset(); clearInterval(this.timer); } } exports.Pulse = Pulse; //# sourceMappingURL=Pulse.js.map