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shardy

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Framework for online games and applications on Node.js

31 lines (30 loc) 854 B
import { BlockData, BlockType } from './Block'; import { DisconnectReason } from './Commander'; import { Logger } from './Logger'; import { Connection } from './Connection'; export declare enum ProtocolState { Start = 0, Handshake = 1, Work = 2, Closed = 3 } export declare class Protocol { private connection; private log; onBlock: (block: BlockData) => void; onDisconnect: () => void; private transport; private state; constructor(connection: Connection, log: Logger); dispatch(type: BlockType, body?: Buffer): void; send(body: Buffer): void; heartbeat(): void; handshake(body: Buffer): void; acknowledge(body: Buffer): void; kick(reason: DisconnectReason): void; disconnect(): void; onClose(): void; private onData; private catchBlockForState; destroy(): void; }